/
model_game_center_leaderboard_release_create_request_data_relationships.go
142 lines (115 loc) · 6.25 KB
/
model_game_center_leaderboard_release_create_request_data_relationships.go
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/*
App Store Connect API
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
API version: 3.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package appstoreconnect
import (
"encoding/json"
)
// checks if the GameCenterLeaderboardReleaseCreateRequestDataRelationships type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &GameCenterLeaderboardReleaseCreateRequestDataRelationships{}
// GameCenterLeaderboardReleaseCreateRequestDataRelationships struct for GameCenterLeaderboardReleaseCreateRequestDataRelationships
type GameCenterLeaderboardReleaseCreateRequestDataRelationships struct {
GameCenterDetail GameCenterAchievementReleaseCreateRequestDataRelationshipsGameCenterDetail `json:"gameCenterDetail"`
GameCenterLeaderboard GameCenterLeaderboardLocalizationCreateRequestDataRelationshipsGameCenterLeaderboard `json:"gameCenterLeaderboard"`
}
// NewGameCenterLeaderboardReleaseCreateRequestDataRelationships instantiates a new GameCenterLeaderboardReleaseCreateRequestDataRelationships object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewGameCenterLeaderboardReleaseCreateRequestDataRelationships(gameCenterDetail GameCenterAchievementReleaseCreateRequestDataRelationshipsGameCenterDetail, gameCenterLeaderboard GameCenterLeaderboardLocalizationCreateRequestDataRelationshipsGameCenterLeaderboard) *GameCenterLeaderboardReleaseCreateRequestDataRelationships {
this := GameCenterLeaderboardReleaseCreateRequestDataRelationships{}
this.GameCenterDetail = gameCenterDetail
this.GameCenterLeaderboard = gameCenterLeaderboard
return &this
}
// NewGameCenterLeaderboardReleaseCreateRequestDataRelationshipsWithDefaults instantiates a new GameCenterLeaderboardReleaseCreateRequestDataRelationships object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewGameCenterLeaderboardReleaseCreateRequestDataRelationshipsWithDefaults() *GameCenterLeaderboardReleaseCreateRequestDataRelationships {
this := GameCenterLeaderboardReleaseCreateRequestDataRelationships{}
return &this
}
// GetGameCenterDetail returns the GameCenterDetail field value
func (o *GameCenterLeaderboardReleaseCreateRequestDataRelationships) GetGameCenterDetail() GameCenterAchievementReleaseCreateRequestDataRelationshipsGameCenterDetail {
if o == nil {
var ret GameCenterAchievementReleaseCreateRequestDataRelationshipsGameCenterDetail
return ret
}
return o.GameCenterDetail
}
// GetGameCenterDetailOk returns a tuple with the GameCenterDetail field value
// and a boolean to check if the value has been set.
func (o *GameCenterLeaderboardReleaseCreateRequestDataRelationships) GetGameCenterDetailOk() (*GameCenterAchievementReleaseCreateRequestDataRelationshipsGameCenterDetail, bool) {
if o == nil {
return nil, false
}
return &o.GameCenterDetail, true
}
// SetGameCenterDetail sets field value
func (o *GameCenterLeaderboardReleaseCreateRequestDataRelationships) SetGameCenterDetail(v GameCenterAchievementReleaseCreateRequestDataRelationshipsGameCenterDetail) {
o.GameCenterDetail = v
}
// GetGameCenterLeaderboard returns the GameCenterLeaderboard field value
func (o *GameCenterLeaderboardReleaseCreateRequestDataRelationships) GetGameCenterLeaderboard() GameCenterLeaderboardLocalizationCreateRequestDataRelationshipsGameCenterLeaderboard {
if o == nil {
var ret GameCenterLeaderboardLocalizationCreateRequestDataRelationshipsGameCenterLeaderboard
return ret
}
return o.GameCenterLeaderboard
}
// GetGameCenterLeaderboardOk returns a tuple with the GameCenterLeaderboard field value
// and a boolean to check if the value has been set.
func (o *GameCenterLeaderboardReleaseCreateRequestDataRelationships) GetGameCenterLeaderboardOk() (*GameCenterLeaderboardLocalizationCreateRequestDataRelationshipsGameCenterLeaderboard, bool) {
if o == nil {
return nil, false
}
return &o.GameCenterLeaderboard, true
}
// SetGameCenterLeaderboard sets field value
func (o *GameCenterLeaderboardReleaseCreateRequestDataRelationships) SetGameCenterLeaderboard(v GameCenterLeaderboardLocalizationCreateRequestDataRelationshipsGameCenterLeaderboard) {
o.GameCenterLeaderboard = v
}
func (o GameCenterLeaderboardReleaseCreateRequestDataRelationships) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o GameCenterLeaderboardReleaseCreateRequestDataRelationships) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["gameCenterDetail"] = o.GameCenterDetail
toSerialize["gameCenterLeaderboard"] = o.GameCenterLeaderboard
return toSerialize, nil
}
type NullableGameCenterLeaderboardReleaseCreateRequestDataRelationships struct {
value *GameCenterLeaderboardReleaseCreateRequestDataRelationships
isSet bool
}
func (v NullableGameCenterLeaderboardReleaseCreateRequestDataRelationships) Get() *GameCenterLeaderboardReleaseCreateRequestDataRelationships {
return v.value
}
func (v *NullableGameCenterLeaderboardReleaseCreateRequestDataRelationships) Set(val *GameCenterLeaderboardReleaseCreateRequestDataRelationships) {
v.value = val
v.isSet = true
}
func (v NullableGameCenterLeaderboardReleaseCreateRequestDataRelationships) IsSet() bool {
return v.isSet
}
func (v *NullableGameCenterLeaderboardReleaseCreateRequestDataRelationships) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableGameCenterLeaderboardReleaseCreateRequestDataRelationships(val *GameCenterLeaderboardReleaseCreateRequestDataRelationships) *NullableGameCenterLeaderboardReleaseCreateRequestDataRelationships {
return &NullableGameCenterLeaderboardReleaseCreateRequestDataRelationships{value: val, isSet: true}
}
func (v NullableGameCenterLeaderboardReleaseCreateRequestDataRelationships) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableGameCenterLeaderboardReleaseCreateRequestDataRelationships) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}