/
model_game_center_leaderboard_releases_response_included_inner.go
145 lines (119 loc) · 4.68 KB
/
model_game_center_leaderboard_releases_response_included_inner.go
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/*
App Store Connect API
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
API version: 3.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package appstoreconnect
import (
"encoding/json"
"fmt"
)
// GameCenterLeaderboardReleasesResponseIncludedInner - struct for GameCenterLeaderboardReleasesResponseIncludedInner
type GameCenterLeaderboardReleasesResponseIncludedInner struct {
GameCenterDetail *GameCenterDetail
GameCenterLeaderboard *GameCenterLeaderboard
}
// GameCenterDetailAsGameCenterLeaderboardReleasesResponseIncludedInner is a convenience function that returns GameCenterDetail wrapped in GameCenterLeaderboardReleasesResponseIncludedInner
func GameCenterDetailAsGameCenterLeaderboardReleasesResponseIncludedInner(v *GameCenterDetail) GameCenterLeaderboardReleasesResponseIncludedInner {
return GameCenterLeaderboardReleasesResponseIncludedInner{
GameCenterDetail: v,
}
}
// GameCenterLeaderboardAsGameCenterLeaderboardReleasesResponseIncludedInner is a convenience function that returns GameCenterLeaderboard wrapped in GameCenterLeaderboardReleasesResponseIncludedInner
func GameCenterLeaderboardAsGameCenterLeaderboardReleasesResponseIncludedInner(v *GameCenterLeaderboard) GameCenterLeaderboardReleasesResponseIncludedInner {
return GameCenterLeaderboardReleasesResponseIncludedInner{
GameCenterLeaderboard: v,
}
}
// Unmarshal JSON data into one of the pointers in the struct
func (dst *GameCenterLeaderboardReleasesResponseIncludedInner) UnmarshalJSON(data []byte) error {
var err error
match := 0
// try to unmarshal data into GameCenterDetail
err = newStrictDecoder(data).Decode(&dst.GameCenterDetail)
if err == nil {
jsonGameCenterDetail, _ := json.Marshal(dst.GameCenterDetail)
if string(jsonGameCenterDetail) == "{}" { // empty struct
dst.GameCenterDetail = nil
} else {
match++
}
} else {
dst.GameCenterDetail = nil
}
// try to unmarshal data into GameCenterLeaderboard
err = newStrictDecoder(data).Decode(&dst.GameCenterLeaderboard)
if err == nil {
jsonGameCenterLeaderboard, _ := json.Marshal(dst.GameCenterLeaderboard)
if string(jsonGameCenterLeaderboard) == "{}" { // empty struct
dst.GameCenterLeaderboard = nil
} else {
match++
}
} else {
dst.GameCenterLeaderboard = nil
}
if match > 1 { // more than 1 match
// reset to nil
dst.GameCenterDetail = nil
dst.GameCenterLeaderboard = nil
return fmt.Errorf("data matches more than one schema in oneOf(GameCenterLeaderboardReleasesResponseIncludedInner)")
} else if match == 1 {
return nil // exactly one match
} else { // no match
return fmt.Errorf("data failed to match schemas in oneOf(GameCenterLeaderboardReleasesResponseIncludedInner)")
}
}
// Marshal data from the first non-nil pointers in the struct to JSON
func (src GameCenterLeaderboardReleasesResponseIncludedInner) MarshalJSON() ([]byte, error) {
if src.GameCenterDetail != nil {
return json.Marshal(&src.GameCenterDetail)
}
if src.GameCenterLeaderboard != nil {
return json.Marshal(&src.GameCenterLeaderboard)
}
return nil, nil // no data in oneOf schemas
}
// Get the actual instance
func (obj *GameCenterLeaderboardReleasesResponseIncludedInner) GetActualInstance() interface{} {
if obj == nil {
return nil
}
if obj.GameCenterDetail != nil {
return obj.GameCenterDetail
}
if obj.GameCenterLeaderboard != nil {
return obj.GameCenterLeaderboard
}
// all schemas are nil
return nil
}
type NullableGameCenterLeaderboardReleasesResponseIncludedInner struct {
value *GameCenterLeaderboardReleasesResponseIncludedInner
isSet bool
}
func (v NullableGameCenterLeaderboardReleasesResponseIncludedInner) Get() *GameCenterLeaderboardReleasesResponseIncludedInner {
return v.value
}
func (v *NullableGameCenterLeaderboardReleasesResponseIncludedInner) Set(val *GameCenterLeaderboardReleasesResponseIncludedInner) {
v.value = val
v.isSet = true
}
func (v NullableGameCenterLeaderboardReleasesResponseIncludedInner) IsSet() bool {
return v.isSet
}
func (v *NullableGameCenterLeaderboardReleasesResponseIncludedInner) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableGameCenterLeaderboardReleasesResponseIncludedInner(val *GameCenterLeaderboardReleasesResponseIncludedInner) *NullableGameCenterLeaderboardReleasesResponseIncludedInner {
return &NullableGameCenterLeaderboardReleasesResponseIncludedInner{value: val, isSet: true}
}
func (v NullableGameCenterLeaderboardReleasesResponseIncludedInner) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableGameCenterLeaderboardReleasesResponseIncludedInner) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}