/
model_game_center_leaderboard_set_create_request_data_relationships.go
115 lines (92 loc) · 4.79 KB
/
model_game_center_leaderboard_set_create_request_data_relationships.go
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/*
App Store Connect API
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
API version: 3.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package appstoreconnect
import (
"encoding/json"
)
// checks if the GameCenterLeaderboardSetCreateRequestDataRelationships type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &GameCenterLeaderboardSetCreateRequestDataRelationships{}
// GameCenterLeaderboardSetCreateRequestDataRelationships struct for GameCenterLeaderboardSetCreateRequestDataRelationships
type GameCenterLeaderboardSetCreateRequestDataRelationships struct {
GameCenterLeaderboards GameCenterLeaderboardSetCreateRequestDataRelationshipsGameCenterLeaderboards `json:"gameCenterLeaderboards"`
}
// NewGameCenterLeaderboardSetCreateRequestDataRelationships instantiates a new GameCenterLeaderboardSetCreateRequestDataRelationships object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewGameCenterLeaderboardSetCreateRequestDataRelationships(gameCenterLeaderboards GameCenterLeaderboardSetCreateRequestDataRelationshipsGameCenterLeaderboards) *GameCenterLeaderboardSetCreateRequestDataRelationships {
this := GameCenterLeaderboardSetCreateRequestDataRelationships{}
this.GameCenterLeaderboards = gameCenterLeaderboards
return &this
}
// NewGameCenterLeaderboardSetCreateRequestDataRelationshipsWithDefaults instantiates a new GameCenterLeaderboardSetCreateRequestDataRelationships object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewGameCenterLeaderboardSetCreateRequestDataRelationshipsWithDefaults() *GameCenterLeaderboardSetCreateRequestDataRelationships {
this := GameCenterLeaderboardSetCreateRequestDataRelationships{}
return &this
}
// GetGameCenterLeaderboards returns the GameCenterLeaderboards field value
func (o *GameCenterLeaderboardSetCreateRequestDataRelationships) GetGameCenterLeaderboards() GameCenterLeaderboardSetCreateRequestDataRelationshipsGameCenterLeaderboards {
if o == nil {
var ret GameCenterLeaderboardSetCreateRequestDataRelationshipsGameCenterLeaderboards
return ret
}
return o.GameCenterLeaderboards
}
// GetGameCenterLeaderboardsOk returns a tuple with the GameCenterLeaderboards field value
// and a boolean to check if the value has been set.
func (o *GameCenterLeaderboardSetCreateRequestDataRelationships) GetGameCenterLeaderboardsOk() (*GameCenterLeaderboardSetCreateRequestDataRelationshipsGameCenterLeaderboards, bool) {
if o == nil {
return nil, false
}
return &o.GameCenterLeaderboards, true
}
// SetGameCenterLeaderboards sets field value
func (o *GameCenterLeaderboardSetCreateRequestDataRelationships) SetGameCenterLeaderboards(v GameCenterLeaderboardSetCreateRequestDataRelationshipsGameCenterLeaderboards) {
o.GameCenterLeaderboards = v
}
func (o GameCenterLeaderboardSetCreateRequestDataRelationships) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o GameCenterLeaderboardSetCreateRequestDataRelationships) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["gameCenterLeaderboards"] = o.GameCenterLeaderboards
return toSerialize, nil
}
type NullableGameCenterLeaderboardSetCreateRequestDataRelationships struct {
value *GameCenterLeaderboardSetCreateRequestDataRelationships
isSet bool
}
func (v NullableGameCenterLeaderboardSetCreateRequestDataRelationships) Get() *GameCenterLeaderboardSetCreateRequestDataRelationships {
return v.value
}
func (v *NullableGameCenterLeaderboardSetCreateRequestDataRelationships) Set(val *GameCenterLeaderboardSetCreateRequestDataRelationships) {
v.value = val
v.isSet = true
}
func (v NullableGameCenterLeaderboardSetCreateRequestDataRelationships) IsSet() bool {
return v.isSet
}
func (v *NullableGameCenterLeaderboardSetCreateRequestDataRelationships) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableGameCenterLeaderboardSetCreateRequestDataRelationships(val *GameCenterLeaderboardSetCreateRequestDataRelationships) *NullableGameCenterLeaderboardSetCreateRequestDataRelationships {
return &NullableGameCenterLeaderboardSetCreateRequestDataRelationships{value: val, isSet: true}
}
func (v NullableGameCenterLeaderboardSetCreateRequestDataRelationships) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableGameCenterLeaderboardSetCreateRequestDataRelationships) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}