/
model_game_center_leaderboard_set_localization_update_request.go
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/
model_game_center_leaderboard_set_localization_update_request.go
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/*
App Store Connect API
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
API version: 3.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package appstoreconnect
import (
"encoding/json"
)
// checks if the GameCenterLeaderboardSetLocalizationUpdateRequest type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &GameCenterLeaderboardSetLocalizationUpdateRequest{}
// GameCenterLeaderboardSetLocalizationUpdateRequest struct for GameCenterLeaderboardSetLocalizationUpdateRequest
type GameCenterLeaderboardSetLocalizationUpdateRequest struct {
Data GameCenterLeaderboardSetLocalizationUpdateRequestData `json:"data"`
}
// NewGameCenterLeaderboardSetLocalizationUpdateRequest instantiates a new GameCenterLeaderboardSetLocalizationUpdateRequest object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewGameCenterLeaderboardSetLocalizationUpdateRequest(data GameCenterLeaderboardSetLocalizationUpdateRequestData) *GameCenterLeaderboardSetLocalizationUpdateRequest {
this := GameCenterLeaderboardSetLocalizationUpdateRequest{}
this.Data = data
return &this
}
// NewGameCenterLeaderboardSetLocalizationUpdateRequestWithDefaults instantiates a new GameCenterLeaderboardSetLocalizationUpdateRequest object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewGameCenterLeaderboardSetLocalizationUpdateRequestWithDefaults() *GameCenterLeaderboardSetLocalizationUpdateRequest {
this := GameCenterLeaderboardSetLocalizationUpdateRequest{}
return &this
}
// GetData returns the Data field value
func (o *GameCenterLeaderboardSetLocalizationUpdateRequest) GetData() GameCenterLeaderboardSetLocalizationUpdateRequestData {
if o == nil {
var ret GameCenterLeaderboardSetLocalizationUpdateRequestData
return ret
}
return o.Data
}
// GetDataOk returns a tuple with the Data field value
// and a boolean to check if the value has been set.
func (o *GameCenterLeaderboardSetLocalizationUpdateRequest) GetDataOk() (*GameCenterLeaderboardSetLocalizationUpdateRequestData, bool) {
if o == nil {
return nil, false
}
return &o.Data, true
}
// SetData sets field value
func (o *GameCenterLeaderboardSetLocalizationUpdateRequest) SetData(v GameCenterLeaderboardSetLocalizationUpdateRequestData) {
o.Data = v
}
func (o GameCenterLeaderboardSetLocalizationUpdateRequest) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o GameCenterLeaderboardSetLocalizationUpdateRequest) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["data"] = o.Data
return toSerialize, nil
}
type NullableGameCenterLeaderboardSetLocalizationUpdateRequest struct {
value *GameCenterLeaderboardSetLocalizationUpdateRequest
isSet bool
}
func (v NullableGameCenterLeaderboardSetLocalizationUpdateRequest) Get() *GameCenterLeaderboardSetLocalizationUpdateRequest {
return v.value
}
func (v *NullableGameCenterLeaderboardSetLocalizationUpdateRequest) Set(val *GameCenterLeaderboardSetLocalizationUpdateRequest) {
v.value = val
v.isSet = true
}
func (v NullableGameCenterLeaderboardSetLocalizationUpdateRequest) IsSet() bool {
return v.isSet
}
func (v *NullableGameCenterLeaderboardSetLocalizationUpdateRequest) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableGameCenterLeaderboardSetLocalizationUpdateRequest(val *GameCenterLeaderboardSetLocalizationUpdateRequest) *NullableGameCenterLeaderboardSetLocalizationUpdateRequest {
return &NullableGameCenterLeaderboardSetLocalizationUpdateRequest{value: val, isSet: true}
}
func (v NullableGameCenterLeaderboardSetLocalizationUpdateRequest) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableGameCenterLeaderboardSetLocalizationUpdateRequest) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}