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I seem to have found an infinite loop during shader compilation and I was only able to reproduce this infinite loop when the following three conditions were met:
When the handle to index in the ByteAddressBufferArray was returned from a struct
When the ByteAddressBuffer is accessed in the function (it doesn't need to be used)
When the function returns an array of values, I tested it with float2,float3 and int2.
When any of these steps are missing it will not result in an infinite loop. I have attached the source code of the shader below.
I seem to have found an infinite loop during shader compilation and I was only able to reproduce this infinite loop when the following three conditions were met:
ByteAddressBufferArray
was returned from a structByteAddressBuffer
is accessed in the function (it doesn't need to be used)float2
,float3
andint2
.When any of these steps are missing it will not result in an infinite loop. I have attached the source code of the shader below.
I have tried to compile this shader with the latest version from master.
shader playground link: http://shader-playground.timjones.io/8db5b73aef2c0f7eb76810f4afcdb49a
As workaround I wrapped the data in a struct and returned the struct instead.
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