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Merged PR 646: Stepped slider gif + heading fixups
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Related work items: #864
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Carl McCaffrey authored and Carl McCaffrey committed Dec 10, 2020
1 parent 9f29c2a commit 1c77f51
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6 changes: 4 additions & 2 deletions Docs/ReleaseNotes.md
Expand Up @@ -25,7 +25,7 @@ Unreal 4.26 required.
UX Tools common content and example scenes were moved to a separate plugin to make it easier to incorporate them
as a starting point for new projects.

## UxtPalmUpConstraintComponent
### UxtPalmUpConstraintComponent

The palm-up constraint has gained the _Require Gaze_ option to ensure the user is deliberately trying to use the constraint and help prevent false activations. This is particularly useful for world-locking hand menus as it prevents the menu from unintentionally re-attaching to the hand.

Expand All @@ -37,6 +37,8 @@ The pinch slider actor has gained a number of quality of life improvements. Thes
- GetValue, SetValue and OnSliderUpdateValue exposed directly on the actor to allow easy access to the slider's value relative to the custom min / max value. (note: if using the underlying `UxtPinchSliderComponent`, it's value will still be in the range 0-1)
- Stepped movement along the slider's tick marks.

![SteppedSlider](Images/Slider/SteppedSlider.gif)

### UxtPinchSliderComponent

The pinch slider component now has the option to use stepped movement. This can be configured in the advanced settings for the component.
Expand All @@ -62,7 +64,7 @@ This change means that the `UxtGrabTargetComponent` will now respond to its _Gra
The `UxtGrabTargetComponent` has been converted from a `SceneComponent` to an `ActorComponent`. This affects the classes derived from `UxtGrabTargetComponent` such as the `UxtManipulatorComponentBase` and the `UxtGenericManipulatorComponent`.
Most blueprints will continue to work with no issues but any blueprints that access one of these components as a variable will need to have the component removed and re-added for them to compile.

## UxtHandConstraintComponent
### UxtHandConstraintComponent

`UUxtHandConstraintComponent::IsHandUsableForConstraint()` is now a non-const member function.

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