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SpectatorView: Build Visual Studio SLN Crash #72
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Does this work in HoloToolkit-Unity GitHub code? |
Sorry, I have been away for work. Using 'Build and Deploy Apps' also crashes Unity. crash.dmp shows this: Dump SummaryDump File: crash.dmp : C:\Users\fundamental\AppData\Local\Temp\crash_a18aedc132f89f4dabe93b21dfbd3de8\crash.dmp System InformationOS Version: 10.0.14393 ModulesModule Name Module Path Module Version Unity.exe C:\Program Files\Unity 5.6.0b7\Editor\Unity.exe 5.6.0.64340 Unity Log: LICENSE SYSTEM [2017327 14:20:37] No start/stop license dates set LICENSE SYSTEM [2017327 14:20:37] Next license update check is after 2017-03-28T13:06:25 Built from '5.6/staging' branch; Version is '5.6.0b7 (01fb54121943) revision 129876'; Using compiler version '160040219' COMMAND LINE ARGUMENTS: C:\Program Files\Unity 5.6.0b7\Editor\Unity.exe
-----Compiler Commandline Arguments: -----CompilerOutput:-stdout--exitcode: 0--compilationhadfailure: False--outfile: Temp/Assembly-CSharp.dll
(Filename: Assets/Holograms/Support/Drone/FriendlyDrone.cs Line: 25) Assets/Holograms/Support/Drone/FriendlyDrone.cs(26,109): warning CS0618: (Filename: Assets/Holograms/Support/Drone/FriendlyDrone.cs Line: 26) Assets/Holograms/Support/Drone/FriendlyDrone.cs(26,37): warning CS0618: (Filename: Assets/Holograms/Support/Drone/FriendlyDrone.cs Line: 26) Assets/Holograms/Support/Drone/FriendlyDrone.cs(39,37): warning CS0618: (Filename: Assets/Holograms/Support/Drone/FriendlyDrone.cs Line: 39) Assets/Holograms/Support/Drone/FriendlyDrone.cs(40,109): warning CS0618: (Filename: Assets/Holograms/Support/Drone/FriendlyDrone.cs Line: 40) Assets/Holograms/Support/Drone/FriendlyDrone.cs(40,37): warning CS0618: (Filename: Assets/Holograms/Support/Drone/FriendlyDrone.cs Line: 40) Assets/Holograms/Support/Orb/GrenadeRotate.cs(14,58): warning CS0618: (Filename: Assets/Holograms/Support/Orb/GrenadeRotate.cs Line: 14) Assets/Scripts/ProjectileLauncher.cs(91,32): warning CS0618: (Filename: Assets/Scripts/ProjectileLauncher.cs Line: 91)
-----Compiler Commandline Arguments: -----CompilerOutput:-stdout--exitcode: 0--compilationhadfailure: False--outfile: Temp/Assembly-CSharp-Editor.dll
(Filename: Assets/Addons/HolographicCameraRig/Editor/SV_BuildSLNUtilities.cs Line: 172) Assets/Addons/HolographicCameraRig/Editor/SV_BuildSLNUtilities.cs(246,41): warning CS0618: (Filename: Assets/Addons/HolographicCameraRig/Editor/SV_BuildSLNUtilities.cs Line: 246) Assets/HoloToolkit/Build/Editor/BuildSLNUtilities.cs(172,37): warning CS0618: (Filename: Assets/HoloToolkit/Build/Editor/BuildSLNUtilities.cs Line: 172) Assets/HoloToolkit/Build/Editor/BuildSLNUtilities.cs(246,41): warning CS0618: (Filename: Assets/HoloToolkit/Build/Editor/BuildSLNUtilities.cs Line: 246) Assets/HoloToolkit/Utilities/Editor/ProjectSettingsWindow.cs(210,41): warning CS0618: (Filename: Assets/HoloToolkit/Utilities/Editor/ProjectSettingsWindow.cs Line: 210) Reloading assemblies after script compilation.
Refresh: elapses 0.082865 seconds Unloading 130 unused Assets to reduce memory usage. Loaded Objects now: 832. Refreshing native plugins compatible for Editor in 20.70 ms, found 18 plugins. ----- Total AssetImport time: 0.299157s, AssetImport time: 0.201712s, Asset hashing: 0.034287s [21.7 MB, 633.931763 mb/s] Warming cache for 711 main assets: 0.001479 seconds elapsed Unloading 134 unused Assets to reduce memory usage. Loaded Objects now: 1128. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initializing input. Input initialized. WARNING: Shader Unsupported: 'Hidden/VideoDecodeGLSL' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader [C:\buildslave\unity\build\Runtime/Scripting/ScriptingInvocation.cpp line 108] Initialized touch support. Platform assembly: C:\Program Files\Unity 5.6.0b7\Editor\Data\Mono\lib\mono\2.0\System.Transactions.dll (this message is harmless) (Filename: Assets/Addons/HolographicCameraRig/Scripts/SpectatorViewManager.cs Line: 108) Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.012296 seconds (Nothing changed) (Filename: Assets/Addons/HolographicCameraRig/Scripts/SpectatorViewManager.cs Line: 108) Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.011291 seconds (Nothing changed) Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.011546 seconds (Nothing changed) (Filename: C:\buildslave\unity\build\Runtime/Misc/GameObjectUtility.cpp Line: 1245) Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.012293 seconds (Nothing changed)
(Filename: Assets/HoloToolkit/Sharing/Scripts/Utilities/ConsoleLogWriter.cs Line: 14) SharingService: Connecting to Server at localhost:20602 (Filename: Assets/HoloToolkit/Sharing/Scripts/Utilities/ConsoleLogWriter.cs Line: 14) SharingService: Changing Server to 192.168.2.127:20602... (Filename: Assets/HoloToolkit/Sharing/Scripts/Utilities/ConsoleLogWriter.cs Line: 14) Import Export Manager starting (Filename: Assets/Addons/HolographicCameraRig/Scripts/SV_ImportExportAnchorManager.cs Line: 123) Local IP: 192.168.2.127 (Filename: Assets/Addons/HolographicCameraRig/Scripts/HolographicCameraManager.cs Line: 190) NullReferenceException: Object reference not set to an instance of an object (Filename: Assets/HoloToolkit/Input/Scripts/Cursor/Cursor.cs Line: 211) Loaded calibration translation: 0.00211806, 0.0910024, 0.00956102 (Filename: Assets/Addons/HolographicCameraRig/Scripts/Calibration.cs Line: 91) Loaded calibration quaternion: 0.01783258, -0.007956775, -0.009222807, -0.9997668 (Filename: Assets/Addons/HolographicCameraRig/Scripts/Calibration.cs Line: 121) Loaded calibration fov: 75.9442, 47.5184 (Filename: Assets/Addons/HolographicCameraRig/Scripts/Calibration.cs Line: 129) Loaded calibration dslr distortion: -0.130447, 0.0715056, -0.00174504, -0.000724455 (Filename: Assets/Addons/HolographicCameraRig/Scripts/Calibration.cs Line: 139) Loaded calibration dslr matrix: 901.984, 899.587, 705.553, 378.074 (Filename: Assets/Addons/HolographicCameraRig/Scripts/Calibration.cs Line: 149) SharingService: Connected to Session List Server (Filename: Assets/HoloToolkit/Sharing/Scripts/Utilities/ConsoleLogWriter.cs Line: 14) Session conn True sessions: 1 (Filename: Assets/HoloToolkit/Sharing/Scripts/Utilities/AutoJoinSession.cs Line: 51) Looking for Default (Filename: Assets/HoloToolkit/Sharing/Scripts/Utilities/AutoJoinSession.cs Line: 52) SharingService: Attempting to join session Default at 192.168.2.127:20601 (Filename: Assets/HoloToolkit/Sharing/Scripts/Utilities/ConsoleLogWriter.cs Line: 14) SharingService: Session Join Succeeded (Filename: Assets/HoloToolkit/Sharing/Scripts/Utilities/ConsoleLogWriter.cs Line: 14) Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.007178 seconds (Nothing changed) Switching to Windows Store Apps:MetroSupport is disabled (Filename: Line: -1) *** Cancelled 'Build.SwitchBuildTargetEmulation.Windows Store Apps.MetroSupport' in 0 seconds (2 ms) SharingService: Intentionally closing connection (Filename: Assets/HoloToolkit/Sharing/Scripts/Utilities/ConsoleLogWriter.cs Line: 14) SharingService: SharingManager shutting down (Filename: Assets/HoloToolkit/Sharing/Scripts/Utilities/ConsoleLogWriter.cs Line: 14) Disposing DLL Resources. (Filename: Assets/Addons/HolographicCameraRig/Scripts/HolographicCameraManager.cs Line: 243) Load scene 'Temp/__Backupscenes/0.backup' time: 0.546474 ms Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 3261. Destroying object "" is not allowed at this time. [C:\buildslave\unity\build\Runtime/Misc/GameObjectUtility.cpp line 1245] Hashing assets ... 0.014 seconds ----- Total AssetImport time: 0.166338s, AssetImport time: 0.112521s, Asset hashing: 0.014573s [13.6 KB, 0.912585 mb/s] Platform assembly: C:\Program Files\Unity 5.6.0b7\Editor\Data\Managed\Unity.CecilTools.dll (this message is harmless) ========== OUTPUTING STACK TRACE ================== 0x00007FF960A88111 (mono) [c:\buildslave\mono\build\mono\metadata\loader.c:2160] mono_method_signature ========== END OF STACKTRACE =========== Could this be the problem?
Thanks. |
Think it is mono.dll that is causing the issue. See error log. below:
mono.dll caused an Access Violation (0xc0000005) Error occurred at 2017-03-27_164304. Context: Bytes at CS:EIP: Stack: Module 1 Module 2 Module 3 Module 4 Module 5 Module 6 == [end of error.log] == |
What happens if you build and deploy using the conventional Unity build option: This should surface any error messages in the Unity console if applicable. |
Following these instructions to build the Hololens app and Unity crashes everytime I try to 'Build Visual Studio SLN'
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