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AudioOccluder does not properly restore lowPass filter cutoff frequency #1825

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david-c-kline opened this issue Mar 12, 2018 · 1 comment
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@david-c-kline
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david-c-kline commented Mar 12, 2018

Overview

If a GameObject has a LowPass filter attached and configured, the AudioOccluder script will not propertly restore the original frequency.

Expected Behavior

AudioOccluder (or the AudioEmitter) to restore the originally configured LowPass filter frequency.

Actual Behavior

If a LowPass filter already exists on a component, the initial frequency is not cached and the cutoff will be set to 22kHz when the occlusion effect is removed.

Mixed Reality Toolkit Release Version

All versions

@david-c-kline
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Fix for this issue is in the Patch4_Dev branch and will be part of the next Mixed Reality Toolkit release.

@david-c-kline david-c-kline added this to To do in 2017.2.1.4 via automation Mar 26, 2018
@david-c-kline david-c-kline moved this from To do to Done in 2017.2.1.4 Mar 26, 2018
@david-c-kline david-c-kline moved this from Done to In progress in 2017.2.1.4 Mar 26, 2018
2017.2.1.4 automation moved this from In progress to Done Apr 18, 2018
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