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The ObjectCollection script maintains a list of nodes to do its calculations on in NodeList. In some cases GameObjects that are not children of the GameObject that ObjectCollection is running on, are considered for calculations.
Expected Behavior
When a GameObject is not a direct child of the GameObject that ObjectCollection is a component of, it should be removed from that list.
Actual Behavior
When a GameObject is a deep child of the GameObject that ObjectCollection is a component of, it should be removed from that list.
Steps to reproduce
Create GameObject GameObject1, add ObjectCollection to GameObject1. Create GameObject2 as Child of GameObject1. Create another GameObject GameObject3 as a sibling of GameObject2.
Use "UpdateCollection" on the GameObject1.
Move GameObject3 to be a child of GameObject2.
Unity Editor Version
2017.2.1.3
Mixed Reality Toolkit Release Version
2017.2.1.3 Hot Fix
The text was updated successfully, but these errors were encountered:
Overview
The ObjectCollection script maintains a list of nodes to do its calculations on in NodeList. In some cases GameObjects that are not children of the GameObject that ObjectCollection is running on, are considered for calculations.
Expected Behavior
When a GameObject is not a direct child of the GameObject that ObjectCollection is a component of, it should be removed from that list.
Actual Behavior
When a GameObject is a deep child of the GameObject that ObjectCollection is a component of, it should be removed from that list.
Steps to reproduce
Create GameObject GameObject1, add ObjectCollection to GameObject1. Create GameObject2 as Child of GameObject1. Create another GameObject GameObject3 as a sibling of GameObject2.
Use "UpdateCollection" on the GameObject1.
Move GameObject3 to be a child of GameObject2.
Unity Editor Version
2017.2.1.3
Mixed Reality Toolkit Release Version
2017.2.1.3 Hot Fix
The text was updated successfully, but these errors were encountered: