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If platform is not previously set to UWP, project settings not applied correctly #2214

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david-c-kline opened this issue May 30, 2018 · 0 comments
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Overview

If you use the MRTK's Configure menu to set your project settings, if the platform is not already set to UWP, non-default settings (ex: Target Occluded Devices) do not get applied.

Applying the settings a second time correctly updates the project.

Steps to reproduce

  • Create a new project
  • Import the MRTK
  • Use MRTK > Configure > Set Project Settings and enable Target Occluded Devices
  • Click Apply
  • When the dialog closes, go to File > Build Settings

Settings were not correctly applied

Unity Editor Version

2017.4.4f1

Mixed Reality Toolkit Release Version

2017.4.0.0

@david-c-kline david-c-kline added Investigate Build / Tools Issues related to build and tools. labels May 30, 2018
@david-c-kline david-c-kline added this to To do in 2017.4.1.0 via automation May 30, 2018
@keveleigh keveleigh moved this from To do to In progress in 2017.4.1.0 Jul 10, 2018
@keveleigh keveleigh self-assigned this Jul 10, 2018
@keveleigh keveleigh moved this from In progress to Done in 2017.4.1.0 Jul 12, 2018
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Labels
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