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When running in the Unity Editor, children of the Room Model GameObject in ObjectSurfaceObserver are all rotated and translated to (0, 0, 0) rather than preserving the transform.
Expected Behavior
Below shows the transform of one of the Room Model meshes and how it should be positioned relative to the other meshes.
Actual Behavior
The mesh transform is not preserved when used as Room Model.
Steps to reproduce
Add SpatialMapping prefab to scene
Parent several room mesh objects to GameObject to be used as Room Model with relative transform offset from the parent
Set Room Model
Hit Play
Check the rotation of the roomMesh objects parented to the SpatialMapping object
Unity Editor Version
Unity 2017.3.0f3
Mixed Reality Toolkit Release Version
2017.2.1.4
The text was updated successfully, but these errors were encountered:
Overview
When running in the Unity Editor, children of the Room Model
GameObject
inObjectSurfaceObserver
are all rotated and translated to(0, 0, 0)
rather than preserving the transform.Expected Behavior
Below shows the transform of one of the Room Model meshes and how it should be positioned relative to the other meshes.
Actual Behavior
The mesh transform is not preserved when used as Room Model.
Steps to reproduce
SpatialMapping
prefab to sceneGameObject
to be used as Room Model with relative transform offset from the parentroomMesh
objects parented to theSpatialMapping
objectUnity Editor Version
Unity 2017.3.0f3
Mixed Reality Toolkit Release Version
2017.2.1.4
The text was updated successfully, but these errors were encountered: