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Setting the script to “RotateScale” mode doesn't prevent Move operation from happening
. If that is intended behavior, what is the purpose of constraining these manipulation Modes?
To reproduce
Steps to reproduce the behavior:
Create a simple cube in the unity scene
2, Add the ManipulationHandler script to the gameobject.
Configure the script in the following manner:
Build and deploy to device.
the user is able to move the gameobject
Expected behavior
The object should not move since the developer has configured the options to only RotateScale for the manipulation.
Your Setup (please complete the following information)
Unity Version 2018.3.10f1
MRTK Version 2.0
Target Platform (please complete the following information)
Hololens
Hololens2
Additional context
Add any other context about the problem here.
The text was updated successfully, but these errors were encountered:
This is actually by design, it's a duplicate of #2021. You can get the desired behavior (rotate only, no movement) by setting Manipulation Type to "Two Handed Only" and then setting "Two Handed Manipulation Type" to "Rotate Scale".
Describe the bug
Setting the script to “RotateScale” mode doesn't prevent Move operation from happening
. If that is intended behavior, what is the purpose of constraining these manipulation Modes?
To reproduce
Steps to reproduce the behavior:
2, Add the ManipulationHandler script to the gameobject.
Configure the script in the following manner:
Expected behavior
The object should not move since the developer has configured the options to only RotateScale for the manipulation.
Your Setup (please complete the following information)
Target Platform (please complete the following information)
Hololens
Hololens2
Additional context
Add any other context about the problem here.
The text was updated successfully, but these errors were encountered: