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MixedRealityToolkit-Unity.assetpackage missing sharing services #490
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This is a tricky one as when creating asset packages the External folder really does not show up :) |
Yeah, I think there is a way to do it though. I think in order to do it properly using an asset package, you can include a zip file with the package, and execute an unzip on import through an editor script. I've seen a few other asset packages that do just this. |
I totally agree with @HodgsonSDAS, it will be nice to add some extra steps in the documentation. The zip solution can be great! And split the asset package in two parts : HTK base / External ? |
Did a bit of research today. We would need to use .NET 4.x but unity does not support past 3.5 just yet. There are some libraries we could use, but I don't know how we would do that to keep the licensing compatible. |
Following up more internally with @matthejo |
I actually got something working today using powershell via the cmd line. Keep an eye out for a PR |
Done. Next time we make a package we just need to make sure that zip file is in there. I'd also like to look into triggering the HoloLens Project Settings & Capabilities Window as soon as a user imports the asset package for the first time. |
Repro Steps:
Also, the second message talking about manually coping some .exe is rather vague. It doesn't even give you a clue where to obtain it considering that external folder doesn't exist if you've only downloaded the asset package and not the whole HTK project. |
The Sharing Service executable is missing from theunity asset package releases of the MRTK.
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