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MRTK sample material gallery scene can understand MRTK StandardShader, but I feel there are some problems.
・Cannot intuitively understand the functions of MRTK StandardShader with HoloLens
If this problem is solved and MRTK StandardShader can be confirmed not only on the Unity editor but also on the actual HoloLens machine, it will lead to understanding of MRTK StandardShader.
Describe the solution you'd like
It would be great if there was a function in the Material Gallery scene of the MRTK example to better understand the functions of the MRTK StandardShader.
Describe alternatives you've considered
I put Slider in the scene as a way to solve the problem
Suggests an idea of changing MRTK StandardShader parameters from a script.
The text was updated successfully, but these errors were encountered:
I love this idea, I agree it will make the scene more interactable while improve understanding. I just returned from paternity leave but hope to take a look at the pull request soon.
@Cameron-Micka Thank you, I believe the greatness of MRTK StandardShader can be shared with all developers.
I was sick for a while, so I couldn't move.sorry
It's my first time, so I'd be glad if you could tell me what to do.
Hey @HoloMoto, there hasn't been any activity on the PR associated with this, #6744. I'm going to close this issue. If you still want to finish the PR, feel free to open it again.
Describe the problem
MRTK sample material gallery scene can understand MRTK StandardShader, but I feel there are some problems.
・Cannot intuitively understand the functions of MRTK StandardShader with HoloLens
If this problem is solved and MRTK StandardShader can be confirmed not only on the Unity editor but also on the actual HoloLens machine, it will lead to understanding of MRTK StandardShader.
Describe the solution you'd like
It would be great if there was a function in the Material Gallery scene of the MRTK example to better understand the functions of the MRTK StandardShader.
Describe alternatives you've considered
I put Slider in the scene as a way to solve the problem
Suggests an idea of changing MRTK StandardShader parameters from a script.
The text was updated successfully, but these errors were encountered: