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Can't persist anchors in editor playmode #44

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lmaxsmith opened this issue Sep 10, 2021 · 3 comments
Closed

Can't persist anchors in editor playmode #44

lmaxsmith opened this issue Sep 10, 2021 · 3 comments

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@lmaxsmith
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It would help a lot as I develop off of this to reduce iteration time if I could use the holographic remoting for play mode. When I do, I get the warning at
AnchorsSample:54 "XRAnchorStore not available, sample anchor persistence functionality will not be enabled."
and the related warning at
AnchorStore:35 "LoadAnchorStoreAsync: The anchor store is not supported; either the feature is not enabled, or the related OpenXR extensions are not supported".

Is there a setup issue that can make this work?

@yl-msft
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yl-msft commented Sep 11, 2021

@lmaxsmith Thanks for the feedback. This is a feature that our remoting team is working on. This is depending on a new OpenXR extension recently published in 1.0.18 SDK, and it's so far only enabled when running the app on HoloLens2 device. The holographic remoting is already working on this and will be available in future releases coming soon.

@lmaxsmith
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Good to know. Thanks. Do we know which version it will be?

@yl-msft
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yl-msft commented Nov 22, 2021

@lmaxsmith , the latest version of MR openxr plugin and remoting openxr runtime already supported this. Could you try it with the latest version? You can also monitor the latest release notes from this link: https://github.com/microsoft/OpenXR-Unity-MixedReality-Samples/releases

Closing this issue as fixed.

@yl-msft yl-msft closed this as completed Nov 22, 2021
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