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Vulkan support #59
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Hi, this is something on our radar already for new feature requests, we appreciate the feedback here! |
+1 |
2 similar comments
+1 |
+1 |
Indeed there are many games that require Vulkan, switching away from ANGLE would be beneficial |
yes but wouldnt this only work for nvidia 16 series and up |
That's on windows but the subsystem is semi Linux? |
Any news on this |
Nothing to report just yet. It's actually difficult to find Android apps or games that use Vulkan so if you have examples that would be appreciated. Many that claim to are actually using GLES3.1 or 3.2. |
I've been following this issue for a long time, I've always wanted to play Sky: Children of the Light on my computer.
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@nieubank I believe Call of Duty: Mobile uses Vulkan |
Sky: Children of the Light and Star Wars: Hunters, although both also support Open GL 3.2+. |
Just build a simple Unity app and turn on Vulkan in the Player Settings. Any of the default templates will be enough to verify whether it runs or not. |
Thanks for this good feedback. Vulkan support is still very much in preview and will continue to improve over time. This is essentially just an MVP to start getting some usage and feedback like yours here. |
Thank for vulkan support but where is opengl 3.1 and 3.2 support? Some games still needs it.. |
On WSA 2307.40000.3, there is only one item left: |
I can't share any specifics but GLES 3.1 is still very much on our radar. |
Yeah, with the new D3D12 Vulkan driver, I'm having crashing issues with games like Blue Archive. I'm unsure if this is down to something relating to unimplemented functionality or something else. EDIT: Just tried 3D Mark, and it says there's some unsupported Vulkan extensions. Attempting to run any of the benchmarks will crash the app. |
I am also looking forward to the progress of this issue. When I play games like Blue Archive using WSA, sometimes the WSA screen shakes, sometimes there are flickering or crashes. I just ran a benchmark test, during the test, the task manager showed that the CPU was fully utilized, but only half of the GPU resources were being used at most. WSA Version: 2307.40000.6.0 Update: If you are a BA player and have the same problem as me, try changing the option under "渲染加速模式(Accelerated Rendering Mode)" to "兼容(Compatibility)" or "關閉(Off)" in the game settings. This will help alleviate the abnormal display issues. |
Wouldn't that just disable GPU acceleration in-game? Are there any performance differences between playing the game entirely in software mode with accelerated rendering in-game disabled vs with the D3D12 Vulkan driver enabled? |
Is your feature request related to a problem? Please describe
No response
Describe the solution you'd like
Implement Vulkan1.3 in WSA, Android13 already supports Vulkan1.3
Describe alternatives you've considered
No response
Have you set this feature request's Milestone field to Future Release?
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