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SimpleLightingUWP12

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sample
cppcx
windows-uwp
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This sample demonstrates how to create a static Direct3D 12 vertex, index, and constant buffer to draw indexed geometry lit by using static and dynamic Lambertian lighting in a Universal Windows Platform (UWP) app.

SimpleLightingUWP12

For more information see this Word document.

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Other Samples

For more ATG samples, see Xbox-GDK-Samples, DirectML-Samples, PlayFab-Samples, and Xbox-LIVE-Samples.