/
common_defines.gypi
177 lines (171 loc) · 5.58 KB
/
common_defines.gypi
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
# Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
{
'variables':
{
'component%': 'static_library',
'use_libpci%': 1,
'windows_sdk_path%': 'C:/Program Files (x86)/Windows Kits/10',
# build/gyp_angle sets this to 1.
'angle_standalone%': '0',
'angle_build_winrt%': '0',
'angle_build_winphone%': '0',
# This works like the Ozone GBM platform in Chrome:
# - Generic Buffer Manager (gbm) to allocate buffers
# - EGL_EXT_image_dma_buf_import to render into those buffers via EGLImage
# - Direct Rendering Manager + Kernel Mode Setting to scan out from those buffers
# - EGL_PLATFORM_SURFACELESS because there are no native windows
'use_ozone%': 0,
'conditions':
[
['OS=="linux" and use_x11==1 and chromeos==0', {
'angle_use_glx%': 1,
},
{
'angle_use_glx%': 0,
}],
],
# root of the OSX SDK for Chromium builds, the system root for standalone builds
'SDKROOT%': "",
},
'msvs_disabled_warnings':
[
4100, # Unreferenced formal parameter. Not interesting.
4127, # conditional expression is constant. Too noisy to be useful.
4718, # Recursive call has no side effects. Fires on xtree system header.
],
'conditions':
[
['use_ozone==1',
{
'defines': [ 'USE_OZONE' ],
}],
['component=="shared_library"',
{
'defines': [ 'COMPONENT_BUILD' ],
'msvs_disabled_warnings':
[
4251, # STL objects do not have DLL interface, needed by ShaderVars.h
],
}],
# Normally the WinRT project should rely on the default SDK header include paths
# However, the WinPhone projects also need the Windows SDK path for DXProgrammableCapture.h
['angle_build_winrt==0 or angle_build_winphone==1',
{
'msvs_system_include_dirs':
[
'<(windows_sdk_path)/Include/shared',
'<(windows_sdk_path)/Include/um',
],
}],
['angle_standalone==1',
{
'defines':
[
'ANGLE_STANDALONE_BUILD',
],
}],
],
'msvs_settings':
{
'VCCLCompilerTool':
{
'PreprocessorDefinitions':
[
'_CRT_SECURE_NO_DEPRECATE',
'_SCL_SECURE_NO_WARNINGS',
'_HAS_EXCEPTIONS=0',
'NOMINMAX',
],
},
'VCLinkerTool':
{
'conditions':
[
['angle_build_winrt==0',
{
'AdditionalDependencies':
[
'kernel32.lib',
'gdi32.lib',
'winspool.lib',
'comdlg32.lib',
'advapi32.lib',
'shell32.lib',
'ole32.lib',
'oleaut32.lib',
'user32.lib',
'uuid.lib',
'odbc32.lib',
'odbccp32.lib',
'delayimp.lib',
],
}],
# winrt compilation is dynamic depending on the project
# type. AdditionalDependencies is automatically configured
# with the required .libs
['angle_build_winrt==1',
{
'AdditionalDependencies':
[
'%(AdditionalDependencies)',
'uuid.lib',
],
}],
],
},
},
# Windows SDK library directories for the configurations
'configurations':
{
'conditions':
[
['angle_build_winrt==0',
{
'x86_Base':
{
'abstract': 1,
'msvs_settings':
{
'VCLinkerTool':
{
'AdditionalLibraryDirectories':
[
'<(windows_sdk_path)/Lib/winv6.3/um/x86',
],
},
'VCLibrarianTool':
{
'AdditionalLibraryDirectories':
[
'<(windows_sdk_path)/Lib/winv6.3/um/x86',
],
},
},
},
'x64_Base':
{
'abstract': 1,
'msvs_settings':
{
'VCLinkerTool':
{
'AdditionalLibraryDirectories':
[
'<(windows_sdk_path)/Lib/winv6.3/um/x64',
],
},
'VCLibrarianTool':
{
'AdditionalLibraryDirectories':
[
'<(windows_sdk_path)/Lib/winv6.3/um/x64',
],
},
},
},
}],
],
},
}