-
Notifications
You must be signed in to change notification settings - Fork 45
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Bug] D3D build failure on basic project Unity 2019.1f1. #259
Comments
Additional Comment: If you comment out FixIl2CppLogging(pathToBuiltProject); (line 68 in AppCenterPostBuild.cs) the project then builds successfully, I do not know what side effects this will have though.... |
Thank you @ShaneRH for opening that issue and sharing the details! We haven't tested with Unity 2019 yet. Looking at it. |
@ShaneRH we've managed to reproduce this. We will notify you once the fix is ready. Thanks! |
@AnastasiaKubova I'm creating a WSA build in Unity 2019.1 and have the same error. Is the fix already available? |
Hi @wagenheimer , thanks for reporting this. |
Hi all! Thank you for your patience, our team has been working on this issue and there should be a fix in place. I believe it will be included in the June release. I'm not 100% sure on timeframe, but soon I think? |
Hi there, @ShaneRH @wagenheimer the fix is released now. |
Bug
Visual studio project fails to compile when AppCenter SDK for unity is added to project.
(Error report included at end of this report)
Setup
Windows 10 Version 10.0.17763 Build 17763
Unity 2019.1.1f1
Visual Studio 2017 & 2019
Latest windows 10 SDK etc
Steps to Reproduce
Create new project in unity 2019.1.1f1
Add App-center SDK
Install analytics package.
Create a D3D Build
Open the Visual Studio project and build it
The following error is output:
The text was updated successfully, but these errors were encountered: