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Steering range of the car in AirSimE2EDeepLearning #54
Comments
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Thanks! I'll try to built the AirSim by my own with LandscapeMountain. |
Neighborhood and Landscape are downloaded from the Unreal store. Hawaii and City are built by the AirSim team; the assets for those are not currently available for download. |
Hello, I have not found your answer about the range of steering angles. Can you tell me again? And how is the label of the steering angle normalized to [-1, 1]? Is there a formula or reference? |
Please help!!! I have questions relating to gear in AirSim document. What attribute in AirSim_rec indicates when the vehicle is backing up or in reverse? |
Problem description
What is the steering range of the default avatar car?
Problem details
In "AirSimE2EDeepLearning/TrainModel.ipynb" , I found a comment for the steering range is +- 40 degees.
(theta = label * 0.69 #Steering range for the car is +- 40 degrees -> 0.69 radians)
But in "TestModel.ipynb", the steering range is 0.5 radians(28.65 degrees). Which one is right?
(car_controls.steering = round(0.5 * float(model_output[0][0]), 2))
2.
Is the steering range of the default avatar car the same?
When I use "round(0.5 * float(model_output[0][0]), 2))" for testing, the result was very poor compared with "round(0.009 * float(model_output[0][0]), 2))" in Hawaii env.
3.
How can I get the details of avatar car ? Can I change the settings of the avatar car?
Is possible to use a custom car to run this project?
4.
The gear data is automatically changed according the speed data. Should we delete this column in 'airsim_rec.txt' since we don't need to predict the gear or use this data to predict?
5.
Using the record button, I can get the data from one camera in RGB mode. How to record the data from other cameras or other modes with record button?
Exepriment/Environment details
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