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frankenstein-1-2-4-ancientrome-graph.json
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frankenstein-1-2-4-ancientrome-graph.json
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Frankenstein, \nStarts: 1, \nEndings: 2, \nStorylines: 4, \nSettings: AncientRome","stories_draft":"Story: FrankensteinStarts: 1\nEndings: 2\nStorylines: 4\nSetting: Ancient Rome\n\nStorylines (4):\n\nStoryline 1:\nBeat 1: Victor Frankenstein, a brilliant Roman scholar, becomes fascinated by the idea of creating life.\nBeat 2: Victor creates a creature using alchemy and stolen body parts.\nBeat 3: The creature, horrified by his own appearance, runs away into the Roman wilderness.\nBeat 4: The creature learns about Roman society by observing a family from a distance.\nBeat 5: The creature saves a Roman girl from a wolf, but is attacked by villagers.\nBeat 6: The creature confronts Victor, demanding a female companion.\nBeat 7: Victor agrees but then destroys the female creature out of fear.\nBeat 8: In revenge, the creature kills Victor's best friend and his bride.\nBeat 9: Victor chases the creature to the Arctic, where he dies from exhaustion.\nBeat 10: The creature mourns Victor's death and disappears into the wilderness.\n\nStoryline 2:\nBeat 1: Victor Frankenstein, a brilliant Roman scholar, becomes fascinated by the idea of creating life.\nBeat 11: Victor creates a creature using forbidden dark magic and stolen body parts.\nBeat 3: The creature, horrified by his own appearance, runs away into the Roman wilderness.\nBeat 12: The creature learns about Roman society by observing gladiators in training.\nBeat 13: The creature saves a gladiator from a lion, but is attacked by the crowd.\nBeat 6: The creature confronts Victor, demanding a female companion.\nBeat 14: Victor agrees but then destroys the female creature out of fear of the power he has unleashed.\nBeat 8: In revenge, the creature kills Victor's sister and his bride.\nBeat 9: Victor chases the creature to the Arctic, where he dies from exhaustion.\nBeat 15: The creature mourns Victor's death and disappears into the Arctic wilderness.\n\nStoryline 3:\nBeat 16: Victor Frankenstein, a brilliant Roman scholar, becomes fascinated by the idea of creating life.\nBeat 2: Victor creates a creature using alchemy and stolen body parts.\nBeat 3: The creature, horrified by his own appearance, runs away into the Roman wilderness.\nBeat 17: The creature learns about Roman society by observing a group of Roman soldiers.\nBeat 18: The creature saves a Roman soldier from a bear, but is attacked by the other soldiers.\nBeat 19: The creature confronts Victor, demanding a place in Roman society.\nBeat 20: Victor refuses, fearing the consequences of his creation.\nBeat 21: In revenge, the creature kills Victor's mentor and his bride.\nBeat 22: Victor chases the creature to the Arctic, where he dies from exhaustion.\nBeat 23: The creature mourns Victor's death and disappears into the Arctic wilderness.\n\nStoryline 4:\nBeat 16: Victor Frankenstein, a brilliant Roman scholar, becomes fascinated by the idea of creating life.\nBeat 24: Victor creates a creature using forbidden dark magic and stolen body parts.\nBeat 3: The creature, horrified by his own appearance, runs away into the Roman wilderness.\nBeat 25: The creature learns about Roman society by observing a group of Roman philosophers.\nBeat 26: The creature saves a philosopher from a falling statue, but is attacked by the crowd.\nBeat 27: The creature confronts Victor, demanding recognition as a sentient being.\nBeat 28: Victor refuses, fearing the consequences of his creation.\nBeat 29: In revenge, the creature kills Victor's teacher and his bride.\nBeat 30: Victor chases the creature to the Arctic, where he dies from exhaustion.\nBeat 31: The creature mourns Victor's death and disappears into the Arctic wilderness.\n\nSTART_1: Points to Beat 1\n\nEND_1: Points from Beat 10\nEND_2: Points from Beat 15\n\nBeats:\nBeat 1: Victor Frankenstein, a brilliant Roman scholar, becomes fascinated by the idea of creating life.\nBeat 2: Victor creates a creature using alchemy and stolen body parts.\nBeat 3: The creature, horrified by his own appearance, runs away into the Roman wilderness.\nBeat 4: The creature learns about Roman society by observing a family from a distance.\nBeat 5: The creature saves a Roman girl from a wolf, but is attacked by villagers.\nBeat 6: The creature confronts Victor, demanding a female companion.\nBeat 7: Victor agrees but then destroys the female creature out of fear.\nBeat 8: In revenge, the creature kills Victor's best friend and his bride.\nBeat 9: Victor chases the creature to the Arctic, where he dies from exhaustion.\nBeat 10: The creature mourns Victor's death and disappears into the wilderness.\nBeat 11: Victor creates a creature using forbidden dark magic and stolen body parts.\nBeat 12: The creature learns about Roman society by observing gladiators in training.\nBeat 13: The creature saves a gladiator from a lion, but is attacked by the crowd.\nBeat 14: Victor agrees but then destroys the female creature out of fear of the power he has unleashed.\nBeat 15: The creature mourns Victor's death and disappears into the Arctic wilderness.\nBeat 16: Victor Frankenstein, a brilliant Roman scholar, becomes fascinated by the idea of creating life.\nBeat 17: The creature learns about Roman society by observing a group of Roman soldiers.\nBeat 18: The creature saves a Roman soldier from a bear, but is attacked by the other soldiers.\nBeat 19: The creature confronts Victor, demanding a place in Roman society.\nBeat 20: Victor refuses, fearing the consequences of his creation.\nBeat 21: In revenge, the creature kills Victor's mentor and his bride.\nBeat 22: Victor chases the creature to the Arctic, where he dies from exhaustion.\nBeat 23: The creature mourns Victor's death and disappears into the Arctic wilderness.\nBeat 24: Victor creates a creature using forbidden dark magic and stolen body parts.\nBeat 25: The creature learns about Roman society by observing a group of Roman philosophers.\nBeat 26: The creature saves a philosopher from a falling statue, but is attacked by the crowd.\nBeat 27: The creature confronts Victor, demanding recognition as a sentient being.\nBeat 28: Victor refuses, fearing the consequences of his creation.\nBeat 29: In revenge, the creature kills Victor's teacher and his bride.\nBeat 30: Victor chases the creature to the Arctic, where he dies from exhaustion.\nBeat 31: The creature mourns Victor's death and disappears into the Arctic wilderness.\n\nCommon intermediate Beats: Beat 3, Beat 9\n\nStorylines (4)\nStoryline 1: START_1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, END_1\nStoryline 2: START_1, 1, 11, 3, 12, 13, 6, 14, 8, 9, 15, END_2\nStoryline 3: START_1, 16, 2, 3, 17, 18, 19, 20, 21, 22, 23, END_1\nStoryline 4: START_1, 16, 24, 3, 25, 26, 27, 28, 29, 30, 31, END_2"}}