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Multiples of 4 Texture resizing flag for WinMRAssetConverter #3

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thmignon opened this issue Dec 20, 2017 · 1 comment
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Multiples of 4 Texture resizing flag for WinMRAssetConverter #3

thmignon opened this issue Dec 20, 2017 · 1 comment

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@thmignon
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Block compression expects textures to be multiples of 4 to compress correctly. Adding a step to resize textures automatically and toggle this behavior on and off in the converter would provide a fallback when assets aren't authored with this requirement in mind.

@robertos
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I think I'll just have this on always, without a flag, on the MR converter. The compression is a required step, so I'll make sure that BC7 compressed textures are properly sized.

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