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If the directional light source in the ThreeJs sample is removed from the scene, the resulting ThreeJs shaders don't compile. This is caused by the way we re-write those shaders for auto-stereo.
The text was updated successfully, but these errors were encountered:
If the directional light source in the ThreeJs sample is removed from the scene, the resulting ThreeJs shaders don't compile. This is caused by the way we re-write those shaders for auto-stereo.
The text was updated successfully, but these errors were encountered: