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Banding is present in our texture based iridescence features and gradient features:
Would be good to have an option in the GT/Standard and GT/Standard Canvas shaders to remove banding via a technique like this: Removing Banding in Linelight | pixelmager.github.io
Means we can use compressed textures and not worry about banding as much.
Use uncompressed textures or deal with banding.
Related to: #21
The text was updated successfully, but these errors were encountered:
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Describe the problem
Banding is present in our texture based iridescence features and gradient features:
Describe the solution you'd like
Would be good to have an option in the GT/Standard and GT/Standard Canvas shaders to remove banding via a technique like this: Removing Banding in Linelight | pixelmager.github.io
Means we can use compressed textures and not worry about banding as much.
Describe alternatives you've considered
Use uncompressed textures or deal with banding.
Additional context
Related to: #21
The text was updated successfully, but these errors were encountered: