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play

Play a built-in melody.

music.baDing.play()

There are several built-in melodies which you can play in your game. When using blocks, a melody is chosen from a dropdown list. In JavaScript, an instance of one of the built-in melodies is referenced in your code. You call the play function from that instance of the melody, just like this:

music.baDing.play()

Your program continues immediately after the melody begins playing. If you want the code that follows the play function to wait, you can use playUntilDone instead.

~ hint

To understand how melodies are created for use in arcade, take a look at the developer sound page.

~

Parameters

  • volume: an optional sound volume for playing the melody. The volume range is from 0 to 255. The default volume value is 128.

Examples #example

I'll play 'BaDing' #ex1

Play a the built-in sound called BaDing.

music.baDing.play()

Play 'Power Up' at full volume #ex2

Play the power up sound at a volume of 255.

music.powerUp.play(255)

See also #seealso

play until done, loop, stop

mixer