Stop the particle effect currently displaying at a sprite.
effects.clearParticles(null)
Particle effects, when started, are set for a sprite. You can stop the effect early, if a duration was set, or stop it from displaying continuously if no duration was set.
- anchor: the sprite that the effect is displaying at.
Start a confetti
effect on the blob sprite for 5 seconds but then stop it after just 2 seconds.
let blobject: Sprite = null
blobject = sprites.create(img`
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`, 0)
blobject.startEffect(effects.confetti, 5000)
pause(2000)
effects.clearParticles(blobject)
Show a fire
effect coming from a sprite image of firewood. When button A is pressed, the campfire goes out and the blizzard
with the bubble
effect simulates the fire smoldering.
let logs: Sprite = null
controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
effects.clearParticles(logs)
logs.startEffect(effects.blizzard, 750)
logs.startEffect(effects.bubbles, 2000)
})
logs = sprites.create(img`
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`, 0)
logs.startEffect(effects.fire)
The clear particles block gets rid of the sources, but if you want to immediately get rid of all particles on the screen you need to also call particles.clearAll()
, which is currently only available in text coding.
let logs: Sprite = null
controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
effects.clearParticles(logs)
logs.startEffect(effects.blizzard, 750)
logs.startEffect(effects.bubbles, 2000)
})
controller.B.onEvent(ControllerButtonEvent.Pressed, function () {
effects.clearParticles(logs)
particles.clearAll()
})
logs = sprites.create(img`
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`, 0)
logs.startEffect(effects.fire)