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This repository has been archived by the owner on Jan 27, 2021. It is now read-only.
Since scripting is always a nice thing in Videogaming, I chose your library for my Unity Project AsciiQuest (WIP).
The only thing needed to make the Unity version I have happy is to reimplement Enumerable Zip and Tuple Create
(or change public static bool EqualImpl(object x, object y) {...} to not use tuples) as well as making InitializeFiles protected virtual to override it (assembly loading is not the way to go using unity).
// requires protected virtual IEnumerable<TextReader> GetInitializeFiles() in Interpreter.cs
class Interpreter2 : Interpreter
{
public Interpreter2 () : base (null, null)
{
}
protected override IEnumerable<TextReader> GetInitializeFiles ()
{
yield break;
}
}
Interesting that #7 also mentions Scheme for Unity :D
Thanks a lot for this nice interpreter :)
The text was updated successfully, but these errors were encountered:
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Since scripting is always a nice thing in Videogaming, I chose your library for my Unity Project AsciiQuest (WIP).
The only thing needed to make the Unity version I have happy is to reimplement Enumerable Zip and Tuple Create
(or change public static bool EqualImpl(object x, object y) {...} to not use tuples) as well as making InitializeFiles protected virtual to override it (assembly loading is not the way to go using unity).
Interesting that #7 also mentions Scheme for Unity :D
Thanks a lot for this nice interpreter :)
The text was updated successfully, but these errors were encountered: