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CPU Timestamps Don't Always Represent Frames Missed #4

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Cameron-Micka opened this issue Feb 28, 2019 · 2 comments
Closed

CPU Timestamps Don't Always Represent Frames Missed #4

Cameron-Micka opened this issue Feb 28, 2019 · 2 comments
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enhancement New feature or request

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@Cameron-Micka
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CPU timestamps may not always paint an accurate picture of missed frames in Unity. To gain a more accurate representation of missed presentations we should integrate this API for UWP apps.

@Cameron-Micka Cameron-Micka self-assigned this Feb 28, 2019
@Cameron-Micka Cameron-Micka added the enhancement New feature or request label Feb 28, 2019
@david-c-kline
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@Cameron-Micka , when you get this change implemented, we should apply it to the version in the Mixed Reality Toolkit as well.

I'll work with you on that.

@Cameron-Micka
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@davidkline-ms I agree! That sounds perfect, I will let you know.

@Cameron-Micka Cameron-Micka closed this as not planned Won't fix, can't repro, duplicate, stale Sep 20, 2023
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