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I'd like to create a lua debuger extension, where the debuger (on the vscode side) is TCP Server waiting for client (lua program) to connect. But I have no idea how to connect the Debug Adapter with the "_runtime" (mockRuntime in this example) which works as a server waiting for connection and messeges with debug info.
Could you help me? What should I focus on?
The text was updated successfully, but these errors were encountered:
Yes, MockDebug assumes that the underlying runtime/debugger can be accessed via a client library. The "mockRuntime" can be considered this client library.
If your runtime ("lua") is a TCP server, then you need a client library "luaRuntime" that talks to the lua TCP server.
I suggest that you ask for advice on stackoverflow.
Hi, apologize for my "newbie" question.
I'd like to create a lua debuger extension, where the debuger (on the vscode side) is TCP Server waiting for client (lua program) to connect. But I have no idea how to connect the Debug Adapter with the "_runtime" (mockRuntime in this example) which works as a server waiting for connection and messeges with debug info.
Could you help me? What should I focus on?
The text was updated successfully, but these errors were encountered: