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It's just OmniSharp and C# support, not Unity integration. Even with using a Unity Editor Plugin, nothing changes: We have only C# support without UnityEngine.UI, UnityEngine.EventSystems, UnityEngine.* and UnityEditor namespaces!
Also we don't have any Boo or UnityScript support when we're using VS Code, So we had to switch back to the MonoDevelop.
What Unity Community wants from Visual Studio Code is:
Implementing UnityScript and Boo Support
Fixing assembly referencing problems (specially for UnityEngine.UI, but I think that it's a Unity problem, not an OmniSharp bug)
Intellisense for Boo and UnityScript (by using Roslyn, since they're .NET languages)
The text was updated successfully, but these errors were encountered:
bpasero
changed the title
Incomplete Unity Support
More complete Unity Support
Dec 19, 2015
It's just OmniSharp and C# support, not Unity integration. Even with using a Unity Editor Plugin, nothing changes: We have only C# support without UnityEngine.UI, UnityEngine.EventSystems, UnityEngine.* and UnityEditor namespaces!
Also we don't have any Boo or UnityScript support when we're using VS Code, So we had to switch back to the MonoDevelop.
What Unity Community wants from Visual Studio Code is:
The text was updated successfully, but these errors were encountered: