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More complete Unity Support #1461

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hadi77ir opened this issue Dec 18, 2015 · 3 comments
Closed

More complete Unity Support #1461

hadi77ir opened this issue Dec 18, 2015 · 3 comments
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feature-request Request for new features or functionality
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@hadi77ir
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It's just OmniSharp and C# support, not Unity integration. Even with using a Unity Editor Plugin, nothing changes: We have only C# support without UnityEngine.UI, UnityEngine.EventSystems, UnityEngine.* and UnityEditor namespaces!

Also we don't have any Boo or UnityScript support when we're using VS Code, So we had to switch back to the MonoDevelop.

What Unity Community wants from Visual Studio Code is:

  1. Implementing UnityScript and Boo Support
  2. Fixing assembly referencing problems (specially for UnityEngine.UI, but I think that it's a Unity problem, not an OmniSharp bug)
  3. Intellisense for Boo and UnityScript (by using Roslyn, since they're .NET languages)
@bpasero bpasero changed the title Incomplete Unity Support More complete Unity Support Dec 19, 2015
@bpasero bpasero added the feature-request Request for new features or functionality label Dec 19, 2015
@bpasero bpasero added this to the Backlog milestone Dec 19, 2015
@bpasero bpasero added the c# label Dec 19, 2015
@egamma
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egamma commented Dec 20, 2015

@hadi77ir the feature request makes sense, but this is also a great opportunity for a Code contribution/extension from to the Unity community.

@jrieken
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jrieken commented Jan 20, 2016

This issue was moved to dotnet/vscode-csharp#9

@jrieken jrieken closed this as completed Jan 20, 2016
@vscodebot vscodebot bot locked and limited conversation to collaborators Nov 18, 2017
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