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Pick >Developer: Restart With Extensions Disabled from Command palette
Window will reload and you should see "All installed extensions are temporarily disabled. Reload the window to return to the previous state." notification
Click on "Reload" button in notification or run >Developer: Reload Window
Window is reloaded, but extensions are still disabled and notification appears again.
This worked fine couple week ago.
VS Code version: Code - Insiders 1.39.0-insider (601e3e0, 2019-09-30T07:41:01.671Z)
OS version: Windows_NT x64 10.0.18362
System Info
Item
Value
CPUs
Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz (12 x 3192)
@bpasero Is there any way to preserve the old behavior? 1c6938e
The issue reporter tries to use this action, if you choose "Don't Know" from the "Source" dropdown, there's text displayed saying you can reload the window with extensions disabled to try to narrow down the problem.
Clicking the text tries to run the old action. If updated to the new restart action, this has the effect of completely closing the issue reporter and losing any state it had
Issue Type: Bug
Steps to reproduce:
Launch VS Code as usually
Pick
>Developer: Restart With Extensions Disabled
from Command paletteWindow will reload and you should see "All installed extensions are temporarily disabled. Reload the window to return to the previous state." notification
Click on "Reload" button in notification or run
>Developer: Reload Window
Window is reloaded, but extensions are still disabled and notification appears again.
This worked fine couple week ago.
VS Code version: Code - Insiders 1.39.0-insider (601e3e0, 2019-09-30T07:41:01.671Z)
OS version: Windows_NT x64 10.0.18362
System Info
flash_3d: enabled
flash_stage3d: enabled
flash_stage3d_baseline: enabled
gpu_compositing: enabled
metal: disabled_off
multiple_raster_threads: enabled_on
oop_rasterization: disabled_off
protected_video_decode: enabled
rasterization: enabled
skia_renderer: disabled_off
surface_control: disabled_off
surface_synchronization: enabled_on
video_decode: enabled
viz_display_compositor: enabled_on
viz_hit_test_surface_layer: disabled_off
webgl: enabled
webgl2: enabled
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