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Cannot make it work 'Join game' #5
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There are a number of things that could cause this. The join button doesn’t become activated until the client has received a UDP multicast message (which should trigger the event handler in UdpParticipant.cs line 137) AND you start typing a name in the text box. Did you start typing a name in the text box? Did you pull down the latest changes from master with the privateNetworkClientServer capability enabled in the client app? Some LAN systems don’t allow UDP multicast packets to be sent/received, so you may want to consider checking with your network admin or router settings. Let me know if it still doesn’t work after you’ve tried the above. |
Well thank you for the answer it must be a networking discovery issue (yes really great implementation the DelegateCommand), cause I tried https://github.com/lidgren portable from nuget and also fails the discovery. I decided to use that library writing down the IP address in the client (that works), because in that way will always work. You can close the 'issue'. |
Well also I have just tried the StreamSocket example and works like a charm on both sides (mobile / desktop as server and client), I will create a library with that because it contains events, that is better than using the lidgren and I understand might be optimized. |
Closing the issue per our discussion. Thanks for trying out the sample, I'm glad that the StreamSocket example works out for you. |
First of all I apologize might be is a silly thing I am doing wrong. I explain the test environment:
1.- Windows 10 desktop (10.0.586)
2.- Lumia 1320. (10.0.10586.107)
3.- Another Windows 10 desktop (10.0.14295)
I can ping from one to another and remote debugger also works. I have checked the firewall and the apps are allowed. On both 2 and 3 never get's activated the Join button.
Is there any advice to follow about what could be wrong? I do not see any exception and that's my first time trying to understand this matter about networking. Thank you.
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