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Can the virtual camera be accessed from multiple applications simultaneously? #31
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Hi,
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Thank you very much for the detailed comment @LPBourret . For some reason I was told that in order for the camera to be accessed concurrently, I need to create a virtual camera. So I don't. I will just use WinRT in my app to initialize my camera in SharedReadOnly mode. I assume this will work in any scenario, right? That is, regardless what api the other app is using to initialize the camera (for example, regardless if the other app is a UWP app or not), I can always use the camera in SharedReadOnly mode, right? |
Hi, yes mostly as there is a caveat sadly: |
Thanks @LPBourret . Closing the issue. |
In readme Getting Started's 5th step says
Install VirtualCamera_UWP
, this one I am not sure what I should do. I have seen in other issues people were able to install uwp camera manager app, but I am not sure how do I do this. Any comment about this would be appreciated. What I was able to do was the following:VCam-SimpleMediaSource and VCam-HWMediaSource I registered were visible in ms teams (for example). However, it was not possible for me to use the same virtual camera from another app (e.g. slack) simultaneously while ms teams was using the virtual cam. Maybe I am missing smth or doing smth wrong. If not, is there a way to modify/extend this project so the virtual camera is consumed from multiple applications simultaneously? Or any way to use MediaSource to build a virtual camera that will be consumed by multiple applications simultaneously.
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