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Linux / VS Code Version Support Possible? #10
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I built the plugin on UE 4.24.2 yesterday no changes required. Which visual studio are you using? |
I just compiled this for 4.24.2 as well. No errors on my end. |
I've never built/compiled a UE4 plugin/project using visual studio before. I always did it within the UE4 editor or allowed the UE4 editor to rebuild the plugin upon launching of the project when it asked if you wanted to or not. That generally worked for some other plugins I've used. I use Visual Studio Code 1.41.1 on Linux Ubuntu 16 |
Ah ok, I haven't tried the linux toolchain. I'll rename this issue to reflect the problem. It should be fairly straightforward to fix, but I'll need to find the time to build a linux VM and get it setup. |
This seems like a pretty great plugin!
Would UE4 4.24.2 Support be Possible?
Having errors building the c++ project when I put this inside my projects plugin folder.
1.) ThreadSafeBool.h not found within AITask_SVONMoveTo.h
2.) _MSC_VER is not defined within morton_common.h
3,) SVONLeafNode.h invalid operands to binary expressions
4.) ModuleManager.h not found inside UESVON.h
Also a lot of notes about candidate templates being ignored. Could not match and substitution failures.
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