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updates-log.rst

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Updates Log

2.0 (11/07/2022)

Meshes:
  • New Outfit
  • < SK_Meryl2 >
  • < SK_Meryl_Hair2 >
  • < SK_Meryl_Hair3 >
  • < SK_Meryl_Hair4 >
  • < SK_Meryl_Hat2 >
  • < SK_Meryl_Top2 >
  • < SK_Meryl_Skirt2 >
  • < SK_Meryl_Shoe1 >
  • < SK_Meryl_Bloomers > (replacing previous Underwear)
  • Added a few Static Meshes
  • < SM_Meryl_Flowers >
  • < SM_Meryl_Hat1 >
  • < SM_Meryl_Hat2 >
  • Renamed textures and materials
  • < Head > ⟶ < Head1 >
  • < Body > ⟶ < Body1 >
  • < Hat > ⟶ < Hat1 >
  • < Hairs > ⟶ < Hair1 >
  • < Tops > ⟶ < Top1 >
  • < Bottoms > ⟶ < Skirt1 >
  • < Leggings > ⟶ < Leggings1 >
  • < Boots > ⟶ < Boots1 >
  • Added :ref:`LOD1 <lods>` (nearly half the previous polycount)
  • Added Proxy Cloth Simulation to Hair1, Hair2 and Hair3 and Hair 4
  • Fixed Body's elbow area not being symmetrical.
  • Fixed Eye close blendshapes intersection with Eyelids
  • Fixed Head blendshape MouthRollUpper and MouthRollLower (previously swapped)
Materials:
Preview Map:
  • Added Grid Material ( [ M_Grid ] and [ MI_Grid_Floor ] ) for the Preview level
  • Added Wireframe material ([ M_Wireframe ] and [ MI_Wireframe ]) for demo purposes in the Preview level
Animations:
  • Added < Anim_Echo_Walk_Fwd >
  • Added < Anim_Echo_Idle_Long >
  • Modified < Anim_Yin_Idle_Combat > slightly
Dynamics:
  • Added < SK_Meryl_Hair4_Dynamic >, it has extra hair bones for Hair4 for dynamic simulation
  • Renamed < SK_Meryl_EXB_Bottoms > to < SK_Meryl_Skirt1_Dynamic >
Textures:
  • Added Master Textures to be used just for the Master Materials (in the folder Meryl\Textures\Master : < T_Master_D >, < T_Master_MRAO >, < T_Master_N >, < T_Master_RGB >)
  • Fixed Body normal map textures (seams on Neck area)
Fbx:
  • Added Fbx files (in the folder Meryl\Fbx)
Unreal Engine 5:
  • Added IK Rig for retargeting in UE5 (in the folder Meryl\Meshes < IK_Meryl > )
Documentation:
  • More efforts on documentation and updated to reflect new changes

1.05 (08/06/2022)

  • Fix incorrect orientation of root bone

1.04 (07/06/2022)

  • Fix incorrect position of IK bones

1.03 (11/04/2022)

  • Fix (improved slightly) Physics Asset (SK_Meryl_PhysicsAsset)
  • Eyes color adjustable (Added T_Meryl_Eyes_Mask, and Updated M_Eyes_Master)

/images/changelog/v1.03/adjustable-eyes-color.gif


1.02 (09/03/2022)

  • Fix Animation: Anim_smile_blink
  • Added new skeletal mesh: SK_Meryl_no_hat

1.01 (07/03/2022)

  • Fix missing blendshapes in SK_Meryl_Head