- Meshes:
- New Outfit
- < SK_Meryl2 >
- < SK_Meryl_Hair2 >
- < SK_Meryl_Hair3 >
- < SK_Meryl_Hair4 >
- < SK_Meryl_Hat2 >
- < SK_Meryl_Top2 >
- < SK_Meryl_Skirt2 >
- < SK_Meryl_Shoe1 >
- < SK_Meryl_Bloomers > (replacing previous Underwear)
- Added a few Static Meshes
- < SM_Meryl_Flowers >
- < SM_Meryl_Hat1 >
- < SM_Meryl_Hat2 >
- Renamed textures and materials
- < Head > ⟶ < Head1 >
- < Body > ⟶ < Body1 >
- < Hat > ⟶ < Hat1 >
- < Hairs > ⟶ < Hair1 >
- < Tops > ⟶ < Top1 >
- < Bottoms > ⟶ < Skirt1 >
- < Leggings > ⟶ < Leggings1 >
- < Boots > ⟶ < Boots1 >
- Added :ref:`LOD1 <lods>` (nearly half the previous polycount)
- Added Proxy Cloth Simulation to Hair1, Hair2 and Hair3 and Hair 4
- Fixed Body's elbow area not being symmetrical.
- Fixed Eye close blendshapes intersection with Eyelids
- Fixed Head blendshape MouthRollUpper and MouthRollLower (previously swapped)
- Materials:
- Added [ M_Meryl_Clothes_Master ] to improve :ref:`Performance <performance>` (:ref:`more info <clothes_master>`)
- Added :ref:`Duo Eye material <duo_eyes>` ( [ M_Duo_Eyes_Master ] and [ MI_Meryl_Duo_Eyes_01 ] )
- Added 5 Skin Presets for the new outfit
- Added 6 new eyes color Presets
- Added [ M_Generic_Vert_Offset_Master ] and [ M_Generic_Tint_Vert_Offset_Master ] to offset the skirt mesh
- Preview Map:
- Added Grid Material ( [ M_Grid ] and [ MI_Grid_Floor ] ) for the Preview level
- Added Wireframe material ([ M_Wireframe ] and [ MI_Wireframe ]) for demo purposes in the Preview level
- Animations:
- Added < Anim_Echo_Walk_Fwd >
- Added < Anim_Echo_Idle_Long >
- Modified < Anim_Yin_Idle_Combat > slightly
- Dynamics:
- Added < SK_Meryl_Hair4_Dynamic >, it has extra hair bones for Hair4 for dynamic simulation
- Renamed < SK_Meryl_EXB_Bottoms > to < SK_Meryl_Skirt1_Dynamic >
- Textures:
- Added Master Textures to be used just for the Master Materials (in the folder Meryl\Textures\Master : < T_Master_D >, < T_Master_MRAO >, < T_Master_N >, < T_Master_RGB >)
- Fixed Body normal map textures (seams on Neck area)
- Fbx:
- Added Fbx files (in the folder Meryl\Fbx)
- Unreal Engine 5:
- Added IK Rig for retargeting in UE5 (in the folder Meryl\Meshes < IK_Meryl > )
- Documentation:
- More efforts on documentation and updated to reflect new changes
- Fix incorrect orientation of root bone
- Fix incorrect position of IK bones
- Fix (improved slightly) Physics Asset (SK_Meryl_PhysicsAsset)
- Eyes color adjustable (Added T_Meryl_Eyes_Mask, and Updated M_Eyes_Master)
- Fix Animation: Anim_smile_blink
- Added new skeletal mesh: SK_Meryl_no_hat
- Fix missing blendshapes in SK_Meryl_Head