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A simple, pure Ruby client to the OneSignal Push Notification API

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OneSignal Ruby Client

Gem Version CircleCI

A simple, pure Ruby client to the OneSignal Push Notification API. OneSignal provides a self-serve customer engagement solution for Push Notifications, Email, SMS & In-App.

Installation

Add this line to your application's Gemfile:

gem 'onesignal-ruby'

And then execute:

$ bundle

Or install it yourself as:

$ gem install onesignal-ruby

Configuration

OneSignal requires an App ID and an API Key, which can be found on the OneSignal dashboard. By default, OneSignal Ruby looks for them in the environment, loading ONESIGNAL_APP_ID and ONESIGNAL_API_KEY variables.

It also defaults to https://onesignal.com/api/v1 as the API URL.

You can also turn off OneSignal entirely with a boolean flag (for example to avoid sending notification while in test or development environments)

It will also use an internal instance of the Ruby Logger at INFO level.

To customize those values, call the following snippet during your initialization phase.

require 'onesignal'

OneSignal.configure do |config|
  config.app_id = 'my_app_id'
  config.api_key = 'my_api_key'
  config.api_url = 'http://my_api_url'
  config.active = false
  config.logger = Logger.new # Any Logger compliant implementation
end

Usage

Create a notification

Create a Notification object.

# Create headings for different languages. English is required.
headings = OneSignal::Notification::Headings.new(en: 'Hello!', it: 'Ciao!')

# Create contents for different languages. English is required.
contents = OneSignal::Notification::Contents.new(en: "I'm a notification!", it: 'Sono una notifica!')

# Select the included (and/or excluded) segments to target
included_segments = [OneSignal::Segment::ACTIVE_USERS, 'My custom segment']

# Create the Notification object
notification = OneSignal::Notification.new(headings: headings, contents: contents, included_segments: included_segments)

Then send it.

 response = OneSignal.send_notification(notification)
 # => #<OneSignal::Responses::Notification> the created notification

Fetch a notification

You can fetch an existing notification given its ID.

response = OneSignal.fetch_notification(notification_id)
# => #<OneSignal::Responses::Notification> the created notification

OneSignal::Responses::Notification has the following fields.

id            # Notification UUID
successful    # Number of successful deliveries
failed        # Number of failed deliveries
converted     # Number of users who have clicked / tapped on your notification.
remaining     # Number of notifications that have not been sent out yet
queued_at     # Unix timestamp of enqueuing time
send_after    # Unix timestamp indicating when notification delivery should begin
completed_at  # Unix timestamp indicating when notification delivery completed.
url           # URL associated with the notification
data          # Custom metadata
canceled      # Boolean, has the notification been canceled
headings      # Map of locales to title strings
contents      # Map of locales to content strings

response.id # => fe82c1ae-54c2-458b-8aad-7edc3e8a96c4

Attachments

You can add files, data or images to a notification, or an external URL to open.

attachments = OneSignal::Attachments.new(
      data:            { 'test' => 'test' },
      url:             'http://example.com',
      ios_attachments: { 'something' => 'drawable resource name or URL.' },
      android_picture: 'drawable resource name or URL.',
      amazon_picture:  'drawable resource name or URL.',
      chrome_picture:  'drawable resource name or URL.'
)

OneSignal::Notification.new(attachments: attachments)

Buttons

You can add interactive buttons to a notification. See https://documentation.onesignal.com/docs/action-buttons for more details.

buttons = OneSignal::Buttons.new(
    buttons: [{id: 'option_a', text: 'Option A' }, {id: 'option_b', text: 'Option B' }]
)

OneSignal::Notification.new(buttons: buttons)

Fetch players

You can fetch all players and devices with a simple method.

players = OneSignal.fetch_players
# => Array of OneSignal::Responses::Player

Or you can fetch a single player by its ID.

player = OneSignal.fetch_player(player_id)
# => #<OneSignal::Responses::Player>

Delete players

You can delete a single player by its ID.

OneSignal.delete_player(player_id)
#<OneSignal::Responses::Player:0x000056062f397d18 @attributes={}>

Filters

Filters can be created with a simple DSL. It closely matches the JSON reference, with a few touches of syntax sugar.

Example

filters = [
  OneSignal::Filter.last_session.lesser_than(2).hours_ago!,
  OneSignal::Filter.session_count.equals(5),
  OneSignal::Filter::OR,
  OneSignal::Filter.country.equals('IT')
]

OneSignal::Notification.new(filters: filters)

Becomes

[
  {"field":"last_session","relation":"<","hours_ago":"2"},
  {"field":"session_count","relation":"=","value":"5"},
  {"operator":"OR"},
  {"field":"country","relation":"=","value":"IT"}
]

The operator methods (#lesser_than, #greater_than, #equals, #not_equals) are also available through the following shorthands: <, >, =, !=.

Example

filters = [
  OneSignal::Filter.tag('userId') == 5,
  OneSignal::Filter.session_count < 2,
  OneSignal::Filter.language != 'en'
]

OneSignal::Notification.new(filters: filters)

Custom Sounds

You can customize notification sounds by passing a OneSignal::Sounds object.

sounds = OneSignal::Sounds.new(ios: 'ping.wav', android: 'ping')
OneSignal::Notification.new(sounds: sounds)

Specific Targets

If you want to send a notification only to specific targets (a particular user's email or device) you can pass a OneSignal::IncludedTargets to the notification object. See the official documentation for a list of available params.

included_targets = OneSignal::IncludedTargets.new(include_player_ids: ['test-id-12345'])
OneSignal::Notification.new(included_targets: included_targets)

Icons

You can customize notification icons by passing a OneSignal::Icons object.

icons = OneSignal::Icons.new(
  small_icon: 'image URL',
  huawei_small_icon: 'image URL',
  large_icon: 'image URL',
  huawei_large_icon: 'image URL',
  adm_small_icon: 'image URL',
  adm_large_icon: 'image URL',
  chrome_web_icon: 'image URL',
  firefox_icon: 'image URL',
  chrome_icon: 'image URL'
)
OneSignal::Notification.new(icons: icons)

WARNING Passing include_player_ids alongside other params is prohibited and will raise an ArgumentError. Either use include_player_ids or use the other params.

Development

After checking out the repo, run bin/setup to install dependencies. Then, run rake spec to run the tests. You can also run bin/console for an interactive prompt that will allow you to experiment.

To install this gem onto your local machine, run bundle exec rake install. To release a new version, update the version number in version.rb, and then run bundle exec rake release, which will create a git tag for the version, push git commits and tags, and push the .gem file to rubygems.org.

Contributing

Bug reports and pull requests are welcome on GitHub at https://github.com/mikamai/onesignal-ruby. This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the Contributor Covenant code of conduct.

This repo is managed following the Git Flow principles.

  • master is the stable, production-ready branch. Never work directly on it. The gem is published from this branch.
  • develop is the active development branch. It is supposed to be somewhat stable. Every new feature is merged here once completed, before being released to master.
  • feature/my-awesome-branch are personal, dedicated branches for working on actual features. They are merged in develop once completed and then deleted.
  • hotfix/my-awesome-fix are special branches dedicated to bugfixes that compromise the library functionality. They are merged in both master and develop and then deleted.

CHANGELOG entries MUST be added for every change made to the source code.

License

The gem is available as open source under the terms of the MIT License.

Code of Conduct

Everyone interacting in the OneSignal Ruby project’s codebases, issue trackers, chat rooms and mailing lists is expected to follow the code of conduct.