/
Makefile
61 lines (43 loc) · 1.25 KB
/
Makefile
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# setenv MACOSX_DEPLOYMENT_TARGET 10.5
SHADERS := $(wildcard shaders/*.sl)
SHADER_OBJS := ${SHADERS:%.sl=%.slo}
SRCS :=
OBJS := ${SRCS:src/%.cpp=build/%.o}
LIBS := lib/time_shadeops.so
BINS := bin/dtex_heatmap
CFLAGS := -g -Iinclude -I $$RMANTREE/include $(shell Magick++-config --cppflags --cxxflags)
LDFLAGS := -L $$RMANTREE/lib -lprman $(shell Magick++-config --ldflags --libs)
PYTHON:= PYTHONPATH=$$RMANTREE/bin python
RENDERFLAGS :=
RENDER := ${PYTHON} render.py ${RENDERFLAGS}
TEXTURES := textures/van.jpg
.PHONY: default build shaders flat clean textures
.PRECIOUS: build/%.o
default: build
build: ${BINS} ${LIBS} ${SHADER_OBJS}
shaders: ${SHADER_OBJS}
@ mkdir -p var/shaders
shaders/%.slo: shaders/%.sl
shader -O2 -o $@ $<
build/%.o: src/%.cpp
@ mkdir -p build
g++ ${CFLAGS} -c -o $@ $<
bin/%: build/%.o ${OBJS}
@ mkdir -p bin
g++ ${LDFLAGS} -o $@ $^
install_name_tool -add_rpath $$RMANTREE/lib $@
lib/%.so: build/%.o ${OBJS}
@ mkdir -p lib
g++ ${LDFLAGS} -bundle -undefined dynamic_lookup -o $@ $^
python:
${PYTHON}
ex1: build shaders textures
@ mkdir -p out
${RENDER} scenes/spheres.rib
ex1-heat: build
bin/dtex_heatmap out/spheres-surface.dtex out/spheres-surface.tif
clean:
- rm -rf build
- rm -rf bin
- rm lib/*.so
- rm shaders/*.slo