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I was wondering if there was a way to adjust the color and widths of the lines of a mesh/path in a scene? I have been searching the docs for a while and I am wondering if this is even an option?
-Thanks
The text was updated successfully, but these errors were encountered:
Hey, right now it's not supported in trimesh.viewer.windowed and there is no entity color attribute in path objects, though PR's are welcome!
If I were doing this I'd probably create a Path.entities_color field that was (len(entities), 4), and then add a line_width parameter to the viewer that was passed to glLineWidth in init_gl.
Hey Mike,
I was wondering if there was a way to adjust the color and widths of the lines of a mesh/path in a scene? I have been searching the docs for a while and I am wondering if this is even an option?
-Thanks
The text was updated successfully, but these errors were encountered: