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responses.go
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responses.go
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package messages
import (
"github.com/mikejk8s/talesmud/pkg/entities"
e "github.com/mikejk8s/talesmud/pkg/entities"
"github.com/mikejk8s/talesmud/pkg/entities/characters"
"github.com/mikejk8s/talesmud/pkg/entities/rooms"
"github.com/mikejk8s/talesmud/pkg/mudserver/game/def"
"github.com/mikejk8s/talesmud/pkg/mudserver/game/util"
)
// CharacterJoinedRoom ... asdd
type CharacterJoinedRoom struct {
MessageResponse
}
// CharacterLeftRoom ... asdd
type CharacterLeftRoom struct {
MessageResponse
}
// CharacterSelected ...
type CharacterSelected struct {
MessageResponse
Character *characters.Character `json:"character"`
}
// NewUserQuit ... creates a new User Joined event
func NewUserQuit(user *e.User) *UserQuit {
return &UserQuit{
User: user,
}
}
// NewUserJoined ... creates a new User Joined event
func NewUserJoined(user *e.User) *UserJoined {
return &UserJoined{
User: user,
}
}
//AudienceType type
type AudienceType int
const (
MessageAudienceOrigin = iota + 1
MessageAudienceUser
MessageAudienceRoom
MessageAudienceRoomWithoutOrigin
MessageAudienceGlobal
MessageAudienceSystem
)
// MessageResponse ... Define our message object
type MessageResponse struct {
Audience AudienceType `json:"-"`
AudienceID string `json:"-"`
OriginID string `json:"-"`
Type MessageType `json:"type"`
Username string `json:"username"`
Message string `json:"message"`
}
//GetAudience ,,,
func (m MessageResponse) GetAudience() AudienceType {
return m.Audience
}
//GetAudienceID ,,,
func (m MessageResponse) GetAudienceID() string {
return m.AudienceID
}
//GetOriginID ,,,
func (m MessageResponse) GetOriginID() string {
return m.OriginID
}
//GetMessage ,,,
func (m MessageResponse) GetMessage() string {
return m.Message
}
//MessageResponder ...
type MessageResponder interface {
GetAudience() AudienceType
GetAudienceID() string
GetOriginID() string
GetMessage() string
}
// MultiResponse ...
type MultiResponse struct {
Responses []MessageResponse
}
//NewMultiResponse ...
func NewMultiResponse(responses ...MessageResponse) MultiResponse {
mr := MultiResponse{
Responses: []MessageResponse{},
}
for _, rsp := range responses {
mr.Responses = append(mr.Responses, rsp)
}
return mr
}
// EnterRoomMessage ... Define our message object
type EnterRoomMessage struct {
MessageResponse
Room rooms.Room `json:"room"`
}
//NewEnterRoomMessage ...
func NewEnterRoomMessage(room *rooms.Room, user *entities.User, game def.GameCtrl) *EnterRoomMessage {
return &EnterRoomMessage{
MessageResponse: MessageResponse{
Audience: MessageAudienceOrigin,
Type: MessageTypeEnterRoom,
Message: util.CreateRoomDescription(room, user, game),
},
Room: *room,
}
}
// NewRoomBasedMessage ... creates a new Websocket message
func NewRoomBasedMessage(user string, message string) MessageResponse {
return MessageResponse{
// default
Audience: MessageAudienceRoom,
Type: MessageTypeDefault,
Message: message,
Username: user,
}
}
// Reply ... creates a reply message
func Reply(userID string, message string) MessageResponse {
return MessageResponse{
// default
Audience: MessageAudienceOrigin,
AudienceID: userID,
Type: MessageTypeDefault,
Message: message,
}
}
// NewCreateCharacterMessage ...
func NewCreateCharacterMessage(user string) MessageResponse {
return MessageResponse{
Type: MessageTypeCreateCharacter,
Message: "User has no characters created.",
Audience: MessageAudienceOrigin,
AudienceID: user,
}
}