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Hi there, apologies for reviving this after almost a year!
Thank you very much for the references, they were very helpful.
I had this exact situation but actually managed to fix it by setting a custom ServicePointManager CertificatePolicy.
See gist for code snippets.
No need to apologize! I wish WebGL had a decent path to a solution, but at least with the technique you discovered I won't have to vendor websocket-sharp for the DotNet path. I really appreciate it, thank you!
Mono has a bug where no ssl validation callbacks are called for WebSockets.
References:
ServicePointManager.ServerCertificateValidationCallback
. mono/mono#8660May need to replace usage of ClientWebSocket with a vendored copy of websocket-sharp
Maybe not possible for WebGL / pure JavaScript:
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