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The used Godot version:
Godot-3.3.2
OS including version:
Mac OS Big Sure 11.4
Describe the bug
GdCommons
gdUnit3
I run using a shell script and the terminal shows this error
/Applications/Godot_v3.3.2-stable_osx.universal.app/Contents/MacOS/Godot --editor ... SCRIPT ERROR: GDScript::reload: Parse Error: The identifier "TimeUnit" isn't declared in the current scope. At: res://addons/GdCommons/DateTime/src/LocalTime.gd:48. ERROR: reload: Method failed. Returning: ERR_PARSE_ERROR At: modules/gdscript/gdscript.cpp:583.
Steps to Reproduce
Minimal reproduction project:
The text was updated successfully, but these errors were encountered:
Note this is my brain dump noting stressores ;-)
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Thanks for reporting.
This version is not available in the AssetLib
Yes it is not published yet
The zip contains a directory examples, can we rename that into gdUnit3-examples?
Yes, this is a good idea.
Why is there a (extra) plugin directory GdCommons which is confusing
This is a left over and will be moved next into the plugin.
Can we move this into gdUnit3 directory?
yes
Dropping the zip into existing project generates error. See below
Uh thats bad, i have to verify.
For the README.md, yes it makes sense to have install instructions and short example here
GdUnit3 v0.9.6-rc should be available in AssetLib in some minutes
MikeSchulze
Successfully merging a pull request may close this issue.
The used Godot version:
Godot-3.3.2
OS including version:
Mac OS Big Sure 11.4
Describe the bug
GdCommons
which is confusinggdUnit3
directory?I run using a shell script and the terminal shows this error
Steps to Reproduce
Minimal reproduction project:
The text was updated successfully, but these errors were encountered: