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MangoHud Support for AppImage/Deb/Rpm #989

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Twig6943 opened this issue May 25, 2024 · 7 comments
Open

MangoHud Support for AppImage/Deb/Rpm #989

Twig6943 opened this issue May 25, 2024 · 7 comments
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enhancement New feature or request

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@Twig6943
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Twig6943 commented May 25, 2024

Is your feature request related to a problem? Please describe.
MangoHud support
This might not be possible on the flatpak version as they're containerized. (Might work with this but I'm not sure https://flathub.org/apps/org.freedesktop.Platform.VulkanLayer.MangoHud )

Describe the solution you'd like
I want the command that the launcher executes when the user presses "Play" to change depending on the said variable.

Example command if the mangohud option is enabled:
mangohud --dlsym /usr/bin/mcpelauncher-client -dg /home/twig/.local/share/mcpelauncher/versions/SELECTEDVERSION

Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.

Additional context
MangoHud: A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more.
mhconcept

@Twig6943 Twig6943 added the enhancement New feature or request label May 25, 2024
@Twig6943 Twig6943 changed the title MangoHud Support for AppImage/Deb/Flatpak MangoHud Support for AppImage/Deb/Rpm May 25, 2024
@ChristopherHX
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I would consider to add allowing you to put into commandline

mangohud %command%

image

currently only cli args appended to mcpelauncher-client are working in nightly

mangohud has flaws, e.g. no macOS support, not bundled

AppImage does actually work if doing it manually

@Twig6943
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Using Minecraft_Bedrock_Launcher-x86_64-v0.14.2.340.AppImage (nightly) does launch the game but when I enter mangohud %command% it stops launching

@Twig6943
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image

@Twig6943
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image
like I said works fine without mangohud %command% (on nightly)

@ChristopherHX
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ChristopherHX commented May 25, 2024

I said: "I consider to implement it", doesn't mean it has been implemented

@Twig6943
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I misread it sorry. So when's this new ui going to hit the stable branch?

@ChristopherHX
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So when's this new ui going to hit the stable branch?

Not yet decided. There are still some changes planned from my side.

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