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Player model is incorrect #74
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Compare the player model with player_api from mtg and the player model from 3d_armor for more info. |
3d_armor's model must be different to take the armor textures into account. Please propose a corrected model instead. I have no idea how to correct this. |
Maybe 3d_armor's model could be taken from minetest_game's model and could the extra layer for the armor textures could be added. Sorry, I can't model this in Blender (I'm new to it and I would probably mess a lot of things). |
An issue in minetest_game exists that could help with modeling at minetest/minetest_game#1411 |
Another solution is to shrink the visuals of the body, arms, and legs while keeping the armor size the same. |
Another solution is to shrink the visuals of the body, arms, and legs while keeping the armor size the same. Similar to visible_sneak mod |
Another solution is to make the mod look for the already existing model for the player and add the extra layer of armor. Similar to simple_skins when attaching the cape. |
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Ok got a model (not mine I don't know how to model in Blender so I am giving minetest_game model https://github.com/minetest/minetest_game/tree/master/mods/player_api/models/character.blend . |
Since I can't model the extra armor parts for the player I'm closing this issue. When I can model I will send a model :) |
How about instead of changing the blender model, we can use a method similar to the visible_sneak mod. Visible sneak makes the player seem slightly squashed when the player sneaks. I think we should use the visible sneak_sneak but not squash the player as much. |
The player model is incorrect the body, legs and arms have rectangular pixels instead of square pixels.
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