/
init.lua
388 lines (331 loc) · 15.7 KB
/
init.lua
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--------------------
-- Time Regulation
-- By Mg/LeMagnesium
-- License: WTFPL
-- Last modification :
-- 05/18/16 @ 05:20PM GMT+1 (Mg)
--
-- Namespace first, with basic informations
time_reg = {}
time_reg.version = "00.01.26"
time_reg.authors = {"Mg/LeMagnesium"}
-- Definitions
time_reg.enabled = not (minetest.settings:get_bool("disable_time_regulation") or false)
time_reg.seasons_mode = minetest.settings:get_bool("seasonal_time_regulation") or false
time_reg.real_life_seasons = minetest.settings:get_bool("use_real_life_seasons") or false
time_reg.offset = 0.5
if time_reg.real_life_seasons then
time_reg.day_of_year = tonumber(os.date("%j"))
else
time_reg.day_of_year = 0 -- Updated at first update_constants
end
time_reg.time_speed = tonumber(minetest.settings:get("time_speed") or "72")
time_reg.loop_interval = 0
time_reg.loop_active = false
time_reg.threshold = {}
time_reg.threshold.day = 5000 -- time units
time_reg.threshold.night = 19000 -- time units
time_reg.moment = ""
time_reg.duration = 1440 / time_reg.time_speed
time_reg.day_time_speed = 0
time_reg.night_time_speed = 0
--[[ Status :
0: Dead
1: Booting
2: Idle
3: Active
]]
time_reg.STATUS_DEAD, time_reg.STATUS_BOOTING, time_reg.STATUS_IDLE, time_reg.STATUS_ACTIVE = 0, 1, 2, 3
time_reg.status = time_reg.STATUS_BOOTING
time_reg.ratio = { -- Expressed in percent
day = tonumber(minetest.settings:get("day_time_ratio")) or 50,
night = tonumber(minetest.settings:get("night_time_ratio")) or 50,
}
if (time_reg.ratio.day + time_reg.ratio.night ~= 100) or time_reg.ratio.day < 0 or time_reg.ratio.night < 0 then
minetest.log("error", ("[TimeRegulation] Invalid ratio : %d/100 day & %d/100 night. Setting to 50/50"):format(time_reg.ratio.day, time_reg.ratio.night))
time_reg.ratio.day, time_reg.ratio.night = 50, 50
end
-- Crappy overrides
local old_settime_func = core.chatcommands["time"].func
core.chatcommands["time"].func = function(name, params)
local res, msg = old_settime_func(name, params)
if params ~= "" and res and time_reg.status == time_reg.STATUS_ACTIVE then
time_reg.log("Settime override : updating regulation", "verbose")
time_reg.loop(false, true)
end
return res, msg
end
local old_set_func = core.chatcommands["set"].func
core.chatcommands["set"].func = function(...)
local res, msg = old_set_func(...)
if res and time_reg.status ~= time_reg.STATUS_DEAD and tonumber(minetest.settings:get("time_speed")) ~= time_reg.time_speed then
time_reg.log("Set override : updating constants and regulation", "verbose")
time_reg.update_constants({time_speed = true})
end
return res, msg
end
-- Then functions
-- Information functions
-- Function meant to be an alias to minetest.log("action", "[TimeRegulation] " + parameters)
function time_reg.log(x, ...) minetest.log(... or "action", "[TimeRegulation] " .. (x or "")) end
-- Standard calculation function
-- Function used when performing calculation of standard method (meaning that we already have the ratio)
function time_reg.std_calculation()
time_reg.log("Calculation using time_speed = " .. time_reg.time_speed, "verbose")
local day_htime, night_htime = time_reg.duration * (time_reg.ratio.day/100), time_reg.duration * (time_reg.ratio.night/100)
time_reg.day_time_speed = 1440 / day_htime / 2 -- Human times are divided per two since we only span half a cycle for each period of a day
time_reg.night_time_speed = 1440 / night_htime / 2
time_reg.log("Output is : " .. time_reg.day_time_speed .. " (day); " .. time_reg.night_time_speed .. " (night)", "verbose")
end
-- Seasonal calculation function
-- It contains the formula to calculate day/night ratio depending on in game/real life day of a year
function time_reg.seasonal_calculation()
local ylength = 365
local year = math.floor(time_reg.day_of_year / ylength)
if time_reg.real_time_seasons and (year % 4 == 0) and ((year % 400 ~= 0 and year % 600 == 0) or (year % 600 ~= 0 and year % 400 == 0)) then
ylength = 366
end
time_reg.ratio.night = (((math.cos((time_reg.day_of_year / ylength) * 2 * math.pi) * time_reg.offset) / 2.0) + 0.5) * 100
time_reg.ratio.day = 100 - time_reg.ratio.night
time_reg.log("Seasonal calculation done", "verbose")
end
-- Constants update function
-- Global constant update used to update calculation values
-- It needs a parameter, a table with key/value elements. The following keys are available :
-- - time_speed : true to update time_speed
-- - date : true to update the current date from either the game or real life
function time_reg.update_constants(tab)
if tab.time_speed then
-- Updating time_speed should only be done when booting, or after an update of time_speed's value in MT's configuration
time_reg.time_speed = tonumber(minetest.settings:get("time_speed")) or time_reg.time_speed -- Absolute Time Speed
time_reg.duration = 1440 / time_reg.time_speed -- Absolute Human Speed
if time_reg.status == time_reg.STATUS_IDLE and time_reg.time_speed > 0 then
time_reg.start_loop()
elseif time_reg.status == time_reg.STATUS_ACTIVE and time_reg.time_speed == 0 then
time_reg.stop_loop()
else
time_reg.loop(false)
end
end
if tab.date then
if time_reg.real_life_seasons then
time_reg.day_of_year = tonumber(os.date("%j"))
else
time_reg.day_of_year = minetest.get_day_count()
end
-- Since we (hypothetically) changed the current day we compute again our seasonal rations
if time_reg.seasons_mode then
time_reg.seasonal_calculation() -- Calculate season-dependant ratio
end
end
end
-- Central computing function
-- A computing function separated from update_constants, for clarity's sake
function time_reg.compute()
if time_reg.status == time_reg.STATUS_ACTIVE then
time_reg.std_calculation() -- Use ratio and time_speed to calculate time
time_reg.loop_interval = math.min(1440 / time_reg.night_time_speed / 2, 1440 / time_reg.night_time_speed / 2) * 30 -- (not 60, we only want half of it)
end
end
-- Start the Loop
-- Launch the Loop with the order to repeat itself indefinitely
function time_reg.start_loop()
if time_reg.loop_active then
time_reg.log("Will not start the loop : one is already running", "error")
return false
end
time_reg.loop_active = true
if time_reg.status ~= time_reg.STATUS_ACTIVE then
time_reg.set_status(time_reg.STATUS_ACTIVE, "ACTIVE")
end
time_reg.loop(true)
time_reg.log("Loop started", "verbose")
return true
end
-- Stop the Loop
-- Break the Loop by setting time_reg.loop_active to false, unless it isn't running
function time_reg.stop_loop()
if not time_reg.loop_active then
time_reg.log("Will not break the loop : no loop running", "error")
return false
end
time_reg.loop_active = false
time_reg.log("Loop asked to stop", "verbose")
return true
end
-- Set status
-- Set the mechanism's current status (an integer, and a title)
function time_reg.set_status(x, title)
time_reg.log("Entered status " .. x .. " (" .. title .. ")", "info")
time_reg.status = x
end
-- And the loop
function time_reg.loop(loop, forceupdate)
if not loop then
time_reg.log("Loop running as standalone", "verbose")
end
-- Do all calculations
time_reg.update_constants({date = true})
time_reg.compute()
if not time_reg.loop_active then
time_reg.set_status(time_reg.STATUS_IDLE, "IDLE")
time_reg.log("Loop broken", "error")
return
end
local tod = minetest.get_timeofday() * 24000
local moment = "day"
if tod < time_reg.threshold.day or tod > time_reg.threshold.night then
moment = "night"
end
-- Update if threshold reached
if moment ~= time_reg.moment or forceupdate then
-- We've reached a treshold
time_reg.moment = moment
if moment == "day" then
if time_reg.ratio.day == 0 then
minetest.set_timeofday(time_reg.threshold.night / 24000)
time_reg.log("Entering day period : period skipped", "info")
else
minetest.settings:set("time_speed", time_reg.day_time_speed)
time_reg.log("Entering day period : time_speed " .. time_reg.day_time_speed, "info")
end
else
if time_reg.ratio.night == 0 then
minetest.set_timeofday(time_reg.threshold.day / 24000)
time_reg.log("Entering night period : period skipped", "info")
else
minetest.settings:set("time_speed", time_reg.night_time_speed)
time_reg.log("Entering night period : time_speed " .. time_reg.night_time_speed, "info")
end
end
end
-- Loop if we weren't broken
if loop then
minetest.after(time_reg.loop_interval, time_reg.loop, time_reg.loop_active)
else
time_reg.log("Loop stopped", "verbose")
end
end
-- chatcommand
minetest.register_chatcommand("time_reg", {
description = "Control time_regulation",
privs = {server = true},
func = function(name, param)
if param == "" then
return true, "see /time_reg help"
elseif param == "help" then
return true, "Supported commands: start, stop, set"
elseif param == "stop" then
local res = time_reg.stop_loop()
if res then
time_reg.set_status(time_reg.STATUS_DEAD, "DEAD")
return true, "Loop was told to stop\nTime regulation disabled"
else
return false, "Loop couldn't be stopped, it isn't running"
end
elseif param == "start" then
local res = time_reg.start_loop()
if res then
time_reg.set_status(time_reg.STATUS_ACTIVE, "ACTIVE")
return true, "Loop started. Time regulation enabled"
else
return false, "Loop couldn't be started, it already is"
end
elseif param:split(" ")[1] == "set" then
local params = param:split(" ")
if #params < 3 then
return false, "Not enough parameters. You need to enter 'set', a moment of the day ('night' or 'day') and a percentage (0 to 100)"
elseif #params > 3 then
return false, "You entered too many parameters"
end
local moment, perc = params[2], tonumber(params[3])
if not perc or perc < 0 or perc > 100 then
return false, "Invalid percentage : " .. params[3]
end
if time_reg.seasons_mode then
return false, "Season mode is enabled. Turn it off before changing the ratios (see /time_reg help)"
end
if moment == "day" then
time_reg.ratio.day = perc
time_reg.ratio.night = 100 - perc
elseif moment == "night" then
time_reg.ratio.night = perc
time_reg.ratio.day = 100 - perc
else
return false, "Invalid moment of the day : " .. moment .. ". Use either 'day' or 'night'"
end
time_reg.compute()
time_reg.loop(false, true)
return true, "Operation succeeded.\nRatio: " .. time_reg.ratio.day .. "% day and " .. time_reg.ratio.night .. "% night"
elseif param:split(" ")[1] == "seasons" then
local params = param:split(" ")
if #params ~= 2 then
return false, "Invalid amount of parameters"
end
if params[2] == "on" then
if time_reg.seasons_mode then
return true, "Seasonal ratio calculation is already on"
else
time_reg.seasons_mode = true
return true, "Seasonal ratio calculation is on"
end
elseif params[2] == "off" then
if time_reg.seasons_mode then
time_reg.seasons_mode = false
return true, "Seasonal ratio calculation is off"
else
return true, "Seasonal ratio calculation is already off"
end
else
return false, "Unknown state : " .. params[2] .. ". Use either 'on' or 'off'"
end
-- elseif param:split(" ")[1] == -- For real time use toggling; NIY
else
return false, "Unknown subcommand: " .. param
end
end
})
-- Init
-- Set all variables and activate all mechanisms
function time_reg.init()
time_reg.set_status(time_reg.STATUS_ACTIVE, "ACTIVE")
time_reg.log("Starting time regulation mechanisms...")
if time_reg.seasons_mode then
time_reg.log("Seasonal ratio calculation: on")
if time_reg.real_life_seasons then
time_reg.log("Seasonal ratio calculated from real life date", "info")
else
time_reg.log("Seasonal ratio calculated from game date", "info")
end
else
time_reg.log("Seasonal ratio calculation: off", "info")
end
if not time_reg.enabled then
time_reg.log("Time Regulation is disabled by default. Use /time_reg start to start it", "action")
else
time_reg.start_loop()
end
time_reg.log("Duration: " .. time_reg.duration .. " minutes", "verbose")
time_reg.log("Loop interval: " .. time_reg.loop_interval .. "s", "verbose")
time_reg.log("Ratio:", "verbose")
time_reg.log("\tDay: " .. time_reg.ratio.day .. "%", "verbose")
time_reg.log("\tNight: " .. time_reg.ratio.night .. "%", "verbose")
time_reg.log("Applied time speeds:", "verbose")
time_reg.log("\tDay: " .. time_reg.day_time_speed, "verbose")
time_reg.log("\tNight: " .. time_reg.night_time_speed, "verbose")
time_reg.log("Human Durations of Half-Cycles:", "verbose")
time_reg.log("\tDay: " .. 1440 / time_reg.day_time_speed / 2 .. " minutes", "verbose")
time_reg.log("\tNight: " .. 1440 / time_reg.night_time_speed / 2 .. " minutes", "verbose")
end
-- Shutdown
-- Sometimes MT will shutdown and write current time_speed in minetest.conf; we need to change the value back to normal before it happens
function time_reg.on_shutdown()
minetest.settings:set("time_speed", time_reg.time_speed)
time_reg.log("Time speed set back to " .. time_reg.time_speed, "verbose")
end
minetest.register_on_shutdown(time_reg.on_shutdown)
-- --[[ NOW WE SHALL START ]]-- --
time_reg.log("Thank you for using TimeRegulation v" .. time_reg.version .. " by " .. table.concat(time_reg.authors, ", "), "info")
time_reg.log("Status: " .. time_reg.status, "info")
time_reg.log("Absolute Time Speed: " .. time_reg.time_speed, "verbose")
minetest.after(0.1, time_reg.init)