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[Mod Request]: lib_ecology #108

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Lazerbeak12345 opened this issue Jun 23, 2022 · 3 comments
Closed

[Mod Request]: lib_ecology #108

Lazerbeak12345 opened this issue Jun 23, 2022 · 3 comments
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new-mod-proposal Consider the mod can be applied to the game

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@Lazerbeak12345
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Request

Originally requested in this forum post

This is the URL for the mod I would like to be added:

https://forum.minetest.net/viewtopic.php?f=9&t=19470

My opinion on how it fits with the whynot rules:

Refer to the Whynot Readme for full rule descriptions/reasons.

  1. In what ways might this mod take over the game?
    *
  2. When could this mod be a strain on the server when no players are using the mod?
    *
  3. When does this mod destroy player's work?
    *
  4. Have you looked at the code? If so, what stood out as things that might need fixing?
    *
  5. In what way might this mod be reduced to be more simple (as in "Keep it Simple Stupid") (ex: "the foobar mod could be made more simple by splitting into two mods, foo and bar")
    *
  6. Is this mod survival freindly? What items that it provides that should be craftable/obtainable, but arent?
    *
  7. When does this mod feel like cheating?
    *
  8. Does this mod use the software "git" for version control? (note: we are asking about git. Github, Gitlab, notabug and hundreds of other git providers exist but are not specificly needed, although these do qualify).
    *
  9. Upon testing this mod, what errors, odd behavior, or other incompatibilities were noticed?
    *

Other comments

TODO review mod

@Lazerbeak12345 Lazerbeak12345 added the new-mod-proposal Consider the mod can be applied to the game label Jun 23, 2022
@dacmot
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dacmot commented Jul 4, 2022

This should be checked for compatibility with plantlife.

@Lazerbeak12345
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Alternative package: gal

@Lazerbeak12345
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best to use gal instead. more updated

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