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[1.8.1]
- Reduce memory copy operations during message broadcast
[1.8.0]
- Improve performance of SynchronizedQueue
[1.7.6]
- Fix memory leak when using multiple broadcastQuery calls
[1.7.5]
- Remove ArrayList allocation in SnapshotArrayList.ensureCapacity
[1.7.4]
- Fix race condition in MessageTransmissionPool.allocate(). Add unit test.
[1.7.3]
- Fix MessageTransmissions being deallocated early when sending to multiple ImmediateExchanges
[1.7.2]
- Fix ImmediateExchange not returning MesssageTransmission to pool
[1.7.1]
- Reduce allocations in MessageExchange
[1.7.0]
- Changed to using mini2Dx-lock-provider library to support game consoles
- Source/target compatability now Java 8
[1.6.0]
- Add EntityMessageData for transportation of entities in an Entity-Component-System pattern
- Allow for cancellation of messages in the bus queue
- Add method to notify message bus of deleted entities so that messages are cancelled
- Add CancelledMessageHandler that can be notified of cancelled messages
[1.5.0]
- Add LockProvider interface to allow for alternative locking implementations
[1.4.0]
- Upgrade to Gradle 5.4
- Reduced garbage generation by switching to synchronized ArrayDeque by default
[1.3.1]
- Added flag to disable java.util.concurrent package usage
[1.3.0]
- Added default MessageDataPool implementation
- All utility MessageData implementations can now optionally be pooled instances
[1.2.1]
- Added PooledMessageData interface for implementing pooling
[1.2.0]
- MessageExchange instances can now contain multiple MessageHandlers
- Added utility MessageData implementations for sending primitives and primitive arrays
[1.1.1]
- Provided MessageData implementations no longer require message type
[1.1.0]
- Query messages can now optionally require direct responses
[1.0.0]
- Initial release