/
spawner-client.go
50 lines (39 loc) · 1.42 KB
/
spawner-client.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
package rpc
import (
"context"
"log"
"github.com/minism/hotel/src/master/models"
hotel_pb "github.com/minism/hotel/src/proto"
"google.golang.org/grpc"
)
// SendSpawnServerRequest makes an RPC to a spawner to spawn a game server instance.
func SendSpawnServerRequest(spawner models.Spawner) (*hotel_pb.SpawnServerResponse, error) {
var opts []grpc.DialOption
opts = append(opts, grpc.WithInsecure())
conn, err := grpc.Dial(spawner.Address(), opts...)
if err != nil {
log.Printf("Error connecting to RPC host %v: %v", spawner.Address(), err)
return nil, err
}
defer conn.Close()
client := hotel_pb.NewSpawnerServiceClient(conn)
response, err := client.SpawnServer(context.Background(), &hotel_pb.SpawnServerRequest{})
return response, err
}
// SendCheckStatusRequest asks the given spawner to report its current status.
func SendCheckStatusRequest(spawner models.Spawner) (*hotel_pb.SpawnerStatus, error) {
var opts []grpc.DialOption
opts = append(opts, grpc.WithInsecure())
conn, err := grpc.Dial(spawner.Address(), opts...)
if err != nil {
log.Printf("Error connecting to RPC host %v: %v", spawner.Address(), err)
return nil, err
}
defer conn.Close()
client := hotel_pb.NewSpawnerServiceClient(conn)
response, err := client.CheckStatus(context.Background(), &hotel_pb.CheckStatusRequest{})
if err != nil {
return nil, err
}
return response.Status, nil
}