-
Notifications
You must be signed in to change notification settings - Fork 0
/
ship.py
45 lines (36 loc) · 1.51 KB
/
ship.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
import pygame
import os
from pygame.sprite import Sprite
current_path = os.path.dirname (__file__)
resource_path = os.path.join (current_path, 'res')
image = pygame.image.load (os.path.join (resource_path, 'rocket-2442125.png'))
scale = pygame.transform.scale(image, (image.get_width()//9, image.get_height()//9))
class Ship():
def __init__(self, ai_setings, screen):
self.screen = screen
self.ai_setings = ai_setings
self.image = scale
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
self.moving_right = False
self.moving_left = False
self.moving_up = False
self.moving_down = False
self.center = float(self.rect.centerx)
def update (self):
if self.moving_right and self.rect.right < self.screen_rect.right:
self.center += self.ai_setings.ship_speed_factor
if self.moving_left and self.rect.left > 0:
self.center -= self.ai_setings.ship_speed_factor
if self.moving_up and self.rect.top >0:
self.rect.centery -=1
if self.moving_down and self.rect.bottom < self.screen_rect.bottom:
self.rect.centery +=1
self.rect.centerx = self.center
def blitme (self):
self.screen.blit (self.image, self.rect)
def center_ship (self):
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom