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I tried importing a character model from Sonic Robo Blast 2 (which also uses MD3 models) and then exporting it immediately, and it was all garbled. I looked at the files in a hex editor, and I suspect the issue is that the frames were all renamed to (md3 frame). I understand this data may simply be unsupported (maybe Wolfenstein doesn't use that field for anything) but I thought I'd mention it in case it is a bug, or in case it's a feature that you'd want to add.
The text was updated successfully, but these errors were encountered:
I'm sorry for the delay; I actually forgot about this!
Please see this attachment: diagnostic.zip
It contains three files:
SONIC.md3: The 3D model file I used for this test, taken from Sonic Robo Blast 2.
export.md3: The same 3D model after importing, then re-exporting. After this, I reimported the file into a new Blender file.
blender.log: The system console log after the import, export, and re-import.
Notice how SONIC.md3 contains meaningful frame names like SPR2_ROLL02 and SUPERTRNS00, whereas in export.md3 they have all just been exported as (md3 frame). Sonic Robo Blast 2 uses the frame names to determine what animation each frame is a part of. What would be really nice would be if it would actually parse these names to import and export multiple actions, but just having some way to import, export, and set the name of each frame would be really useful.
I tried importing a character model from Sonic Robo Blast 2 (which also uses MD3 models) and then exporting it immediately, and it was all garbled. I looked at the files in a hex editor, and I suspect the issue is that the frames were all renamed to
(md3 frame)
. I understand this data may simply be unsupported (maybe Wolfenstein doesn't use that field for anything) but I thought I'd mention it in case it is a bug, or in case it's a feature that you'd want to add.The text was updated successfully, but these errors were encountered: