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SurfaceFunction.jl
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SurfaceFunction.jl
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#==========================================================================================
Defining Various Element (Sub)Types
==========================================================================================#
abstract type SurfaceFunction <: ShapeFunction end
abstract type Triangular <: SurfaceFunction end
abstract type Quadrilateral <: SurfaceFunction end
abstract type ContinuousTriangular <: Triangular end
abstract type DiscontinuousTriangular <: Triangular end
abstract type ContinuousQuadrilateral <: Quadrilateral end
abstract type DiscontinuousQuadrilateral <: Quadrilateral end
abstract type QuadrilateralLagrange <: ContinuousQuadrilateral end
abstract type QuadrilateralSerendipity <: ContinuousQuadrilateral end
#==========================================================================================
Triangular Elements
==========================================================================================#
"""
Defines a Triangle with node placements \n
3 \n
1 2 \n
and basis functions defined as
```math
\\mathbf{N}(u,v) =
\\begin{bmatrix}
1 - u - v \\newline
u \\newline
v
\\end{bmatrix},\\quad u \\in [0,1], v\\in [0,1-u].
```
"""
mutable struct TriangularLinear{T<:AbstractFloat} <: ContinuousTriangular
weights::AbstractArray{T,1}
gauss_u::AbstractArray{T,1}
gauss_v::AbstractArray{T,1}
derivatives_u::AbstractArray{T,2}
derivatives_v::AbstractArray{T,2}
interpolation::AbstractArray{T,2}
end
"""
Defines a Triangle with node placements \n
3 \n
6 5 \n
1 4 2 \n
and basis functions defined as
```math
\\mathbf{N}(u,v) =
\\begin{bmatrix}
(1 - v - u)(1 - 2v - 2u) \\newline
u(2u - 1) \\newline
v(2v - 1) \\newline
4u(1 - v - u) \\newline
4uv \\newline
4v(1 - v - u)
\\end{bmatrix},\\quad u \\in [0,1], v\\in [0,1-u].
```
"""
mutable struct TriangularQuadratic{T<:AbstractFloat} <: ContinuousTriangular
weights::AbstractArray{T,1}
gauss_u::AbstractArray{T,1}
gauss_v::AbstractArray{T,1}
derivatives_u::AbstractArray{T,2}
derivatives_v::AbstractArray{T,2}
interpolation::AbstractArray{T,2}
end
mutable struct TriangularCubic{T<:AbstractFloat} <: ContinuousTriangular
weights::AbstractArray{T,1}
gauss_u::AbstractArray{T,1}
gauss_v::AbstractArray{T,1}
derivatives_u::AbstractArray{T,2}
derivatives_v::AbstractArray{T,2}
interpolation::AbstractArray{T,2}
end
"""
Defines a Triangle with node placement on the middle of the triangle.
```math
\\mathbf{N}(u,v) = [1]
```
"""
mutable struct DiscontinuousTriangularConstant{T<:AbstractFloat} <: DiscontinuousTriangular
weights::AbstractArray{T,1}
gauss_u::AbstractArray{T,1}
gauss_v::AbstractArray{T,1}
derivatives_u::AbstractArray{T,2}
derivatives_v::AbstractArray{T,2}
interpolation::AbstractArray{T,2}
end
mutable struct DiscontinuousTriangularLinear{T<:AbstractFloat} <: DiscontinuousTriangular
weights::AbstractArray{T,1}
gauss_u::AbstractArray{T,1}
gauss_v::AbstractArray{T,1}
derivatives_u::AbstractArray{T,2}
derivatives_v::AbstractArray{T,2}
interpolation::AbstractArray{T,2}
beta::T
end
mutable struct DiscontinuousTriangularQuadratic{T<:AbstractFloat} <: DiscontinuousTriangular
weights::AbstractArray{T,1}
gauss_u::AbstractArray{T,1}
gauss_v::AbstractArray{T,1}
derivatives_u::AbstractArray{T,2}
derivatives_v::AbstractArray{T,2}
interpolation::AbstractArray{T,2}
beta::T
end
#==========================================================================================
Quadrilateral Elements
==========================================================================================#
"""
Defines a Quadrilateral with node placements \n
4 -- 3 \n
| | \n
1 -- 2 \n
and basis functions defined as
```math
\\mathbf{N}(u,v) =
\\begin{bmatrix}
(1 - u)(1 - v)/4 \\newline
(1 + u)(1 - v)/4 \\newline
(1 + u)(1 + v)/4 \\newline
(1 - u)(1 + v)/4 \\newline
\\end{bmatrix}, \\quad u, v \\in [-1, 1].
```
"""
mutable struct QuadrilateralLinearSerendipity{T<:AbstractFloat} <: QuadrilateralSerendipity
weights::AbstractArray{T,1}
gauss_u::AbstractArray{T,1}
gauss_v::AbstractArray{T,1}
derivatives_u::AbstractArray{T,2}
derivatives_v::AbstractArray{T,2}
interpolation::AbstractArray{T,2}
end
"""
Defines a Quadrilateral with node placements \n
4 7 3 \n
8 6 \n
1 5 2 \n
and basis functions defined as
```math
\\mathbf{N}(u,v) =
\\begin{bmatrix}
[(1 - u)(v - 1)(u + v + 1)/4 \\newline
(1 + u)(v - 1)(v - u + 1)/4 \\newline
(1 + u)(v + 1)(u + v - 1)/4 \\newline
(u - 1)(v + 1)(u - v + 1)/4 \\newline
(1 - v)(1 - u^2)/2 \\newline
(1 + u)(1 - v^2)/2 \\newline
(1 + v)(1 - u^2)/2 \\newline
(1 - u)(1 - v^2)/2
\\end{bmatrix}, \\quad u, v \\in [-1, 1].
```
"""
mutable struct QuadrilateralQuadratic{T<:AbstractFloat} <: QuadrilateralSerendipity
weights::AbstractArray{T,1}
gauss_u::AbstractArray{T,1}
gauss_v::AbstractArray{T,1}
derivatives_u::AbstractArray{T,2}
derivatives_v::AbstractArray{T,2}
interpolation::AbstractArray{T,2}
end
"""
Defines a Quadrilateral with node placements \n
3 -- 4 \n
| | \n
1 -- 2 \n
and basis functions defined as
```math
\\mathbf{N}(u,v) =
\\begin{bmatrix}
(1 - u)(1 - v)/4 \\newline
(1 + u)(1 - v)/4 \\newline
(1 - u)(1 + v)/4 \\newline
(1 + u)(1 + v)/4 \\newline
\\end{bmatrix}, \\quad u, v \\in [-1, 1].
```
"""
mutable struct QuadrilateralLinear4{T<:AbstractFloat} <: ContinuousQuadrilateral
weights::AbstractArray{T,1}
gauss_u::AbstractArray{T,1}
gauss_v::AbstractArray{T,1}
derivatives_u::AbstractArray{T,2}
derivatives_v::AbstractArray{T,2}
interpolation::AbstractArray{T,2}
end
"""
Defines a Quadrilateral with node placements \n
3 9 4 \n
6 7 8 \n
1 5 2 \n
and basis functions defined as
```math
\\mathbf{N}(u,v) =
\\begin{bmatrix}
u(1 - u)v(1 - v)/4 \\newline
-u(1 + u)v(1 - v)/4 \\newline
-u(1 - u)v(1 + v)/4 \\newline
u(1 + u)v(1 + v)/4 \\newline
-(1 + u)(1 - u)v(1 - v)/2 \\newline
-u(1 - u)(1 + v)(1 - v)/2 \\newline
(1 - u^2)(1 - v^2) \\newline
u(1 + u)(1 + v)(1 - v)/2 \\newline
(1 + u)(1 - u)(1 + v)v/2
\\end{bmatrix}, \\quad u, v \\in [-1, 1]
```
"""
mutable struct QuadrilateralQuadraticLagrange{T<:AbstractFloat} <: QuadrilateralLagrange
weights::AbstractArray{T,1}
gauss_u::AbstractArray{T,1}
gauss_v::AbstractArray{T,1}
derivatives_u::AbstractArray{T,2}
derivatives_v::AbstractArray{T,2}
interpolation::AbstractArray{T,2}
end
mutable struct QuadrilateralCubicLagrange{T<:AbstractFloat} <: QuadrilateralLagrange
weights::AbstractArray{T,1}
gauss_u::AbstractArray{T,1}
gauss_v::AbstractArray{T,1}
derivatives_u::AbstractArray{T,2}
derivatives_v::AbstractArray{T,2}
interpolation::AbstractArray{T,2}
end
"""
Defines a Quadrilateral with node placements \n
--- \n
| 1 | \n
--- \n
and basis functions defined as
```math
\\mathbf{N}(u,v) = [1], \\quad u,v \\in [-1,1 ]
```
"""
mutable struct DiscontinuousQuadrilateralConstant{T<:AbstractFloat} <: DiscontinuousQuadrilateral
weights::AbstractArray{T,1}
gauss_u::AbstractArray{T,1}
gauss_v::AbstractArray{T,1}
derivatives_u::AbstractArray{T,2}
derivatives_v::AbstractArray{T,2}
interpolation::AbstractArray{T,2}
end
"""
Defines a Quadrilateral with node placements \n
--- \n
| 3 4 | \n
| 1 2 | \n
--- \n
and basis functions defined as
```math
\\mathbf{N}(u,v) = \\text{quadrilateralLinear4}(u/(1-\\beta),v/(1-\\beta)), \\quad u,v \\in [-1,1 ]
```
"""
mutable struct DiscontinuousQuadrilateralLinear4{T<:AbstractFloat} <: DiscontinuousQuadrilateral
weights::AbstractArray{T,1}
gauss_u::AbstractArray{T,1}
gauss_v::AbstractArray{T,1}
derivatives_u::AbstractArray{T,2}
derivatives_v::AbstractArray{T,2}
interpolation::AbstractArray{T,2}
beta::T
end
"""
Defines a Quadrilateral with node placements \n
------- \n
| 3 9 4 | \n
| 6 7 8 | \n
| 1 5 2 | \n
------- \n
and basis functions defined as
```math
\\mathbf{N}(u,v) = \\text{quadrilateralQuadraticLagrange}(u/(1-\\beta),v/(1-\\beta)), \\quad u,v \\in [-1,1 ]
```
"""
mutable struct DiscontinuousQuadrilateralQuadraticLagrange{T<:AbstractFloat} <: DiscontinuousQuadrilateral
weights::AbstractArray{T,1}
gauss_u::AbstractArray{T,1}
gauss_v::AbstractArray{T,1}
derivatives_u::AbstractArray{T,2}
derivatives_v::AbstractArray{T,2}
interpolation::AbstractArray{T,2}
beta::T
end
#==========================================================================================
Legendre Elements
==========================================================================================#
mutable struct QuadrilateralLegendre{T<:AbstractFloat} <: ContinuousQuadrilateral
weights::AbstractArray{T,1}
gauss_u::AbstractArray{T,1}
gauss_v::AbstractArray{T,1}
derivatives_u::AbstractArray{T,2}
derivatives_v::AbstractArray{T,2}
interpolation::AbstractArray{T,2}
M::Int64
N::Int64
end
#==========================================================================================
Generalized Elements: https://academic.csuohio.edu/duffy_s/CVE_512_11.pdf
This is just an idea. Requires that we find an higher-order mesher
==========================================================================================#
mutable struct QuadrilateralLagrangeM{T<:AbstractFloat} <: QuadrilateralLagrange
weights::AbstractArray{T,1}
gauss_u::AbstractArray{T,1}
gauss_v::AbstractArray{T,1}
derivatives_u::AbstractArray{T,2}
derivatives_v::AbstractArray{T,2}
interpolation::AbstractArray{T,2}
M::Int64
end
mutable struct QuadrilateralSerendipityM{T<:AbstractFloat} <: QuadrilateralSerendipity
weights::AbstractArray{T,1}
gauss_u::AbstractArray{T,1}
gauss_v::AbstractArray{T,1}
derivatives_u::AbstractArray{T,2}
derivatives_v::AbstractArray{T,2}
interpolation::AbstractArray{T,2}
M::Int64
end
#==========================================================================================
Show
==========================================================================================#
function Base.show(io::IO, ::MIME"text/plain", surface_function::SurfaceFunction)
println(io, "SurfaceFunction Defined by: \t $(typeof(surface_function))")
println(io, "Number of gauss nodes: \t $(length(surface_function.gauss_u))")
end
#==========================================================================================
Utility functions
==========================================================================================#
number_of_shape_functions(::TriangularLinear) = 3
number_of_shape_functions(::TriangularQuadratic) = 6
number_of_shape_functions(::DiscontinuousTriangularConstant) = 1
number_of_shape_functions(::DiscontinuousTriangularLinear) = 3
number_of_shape_functions(::DiscontinuousTriangularQuadratic) = 6
number_of_shape_functions(::QuadrilateralLinearSerendipity) = 4
number_of_shape_functions(::QuadrilateralQuadratic) = 8
number_of_shape_functions(::QuadrilateralLinear4) = 4
number_of_shape_functions(::QuadrilateralQuadraticLagrange) = 9
number_of_shape_functions(::DiscontinuousQuadrilateralConstant) = 1
number_of_shape_functions(::DiscontinuousQuadrilateralLinear4) = 4
number_of_shape_functions(::DiscontinuousQuadrilateralQuadraticLagrange) = 9
# Overloading base
Base.eltype(::Type{QuadrilateralQuadratic{T}}) where {T} = T
Base.eltype(::Type{QuadrilateralLinearSerendipity{T}}) where {T} = T
Base.eltype(::Type{QuadrilateralQuadraticLagrange{T}}) where {T} = T
Base.eltype(::Type{QuadrilateralLinear4{T}}) where {T} = T
Base.eltype(::Type{TriangularQuadratic{T}}) where {T} = T
Base.eltype(::Type{TriangularLinear{T}}) where {T} = T
Base.eltype(::Type{DiscontinuousTriangularConstant{T}}) where {T} = T
Base.eltype(::Type{DiscontinuousTriangularLinear{T}}) where {T} = T
Base.eltype(::Type{DiscontinuousTriangularQuadratic{T}}) where {T} = T
Base.eltype(::Type{DiscontinuousQuadrilateralConstant{T}}) where {T} = T
Base.eltype(::Type{DiscontinuousQuadrilateralLinear4{T}}) where {T} = T
Base.eltype(::Type{DiscontinuousQuadrilateralQuadraticLagrange{T}}) where {T} = T
#==========================================================================================
Introduction of some niceness features
==========================================================================================#
function (surface_function::SurfaceFunction)(ξ,η)
if length(ξ) != length(η)
throw(ArgumentError("Input does not have equal length."))
end
return basisFunction(surface_function,ξ,η)
end
function (surface_function::SurfaceFunction)(x)
return basisFunction(surface_function,x...)
end
function (surface_function_derivative::ShapeFunctionDerivative{T})(ξ,η) where {T <: SurfaceFunction}
if length(ξ) != length(η)
throw(ArgumentError("Input does not have equal length."))
end
return basisFunctionDerivative(surface_function_derivative.shape_function,ξ,η)
end
function (*)(coordinates::AbstractArray,K::ShapeFunctionDerivative{T}) where {T <: SurfaceFunction}
return coordinates * K.surface_function.derivatives_u, coordinates * K.surface_function.derivatives_v
end
#==========================================================================================
Computing derivatives using ForwardDiff: Eases the implementation of new element
Note: This is only used as a fallback if `basisFunctionDerivative` is not defined
==========================================================================================#
function basisFunctionDerivative(surface_function::SurfaceFunction,ξ,η)
if length(ξ) != length(η)
throw(ArgumentError("Input does not have equal length."))
end
if length(ξ) == 1
return basisFunctionDerivative(surface_function,[[ξ η]])
else
return basisFunctionDerivative(surface_function,[[x y] for (x,y) in zip(ξ,η)])
end
end
function basisFunctionDerivative(surface_function::SurfaceFunction,nodes)
jacobians = hcat(ForwardDiff.jacobian.(Ref(surface_function),nodes)...)
return jacobians[:,1:2:end], jacobians[:,2:2:end] # Split into dξ and dη
end
# Work-in-progress
function basisFunctionSecondOrderDerivative(surface_function::SurfaceFunction,ξ,η)
if length(ξ) != length(η)
throw(ArgumentError("Input does not have equal length."))
end
if length(ξ) == 1
return basisFunctionSecondOrderDerivative(surface_function,[[ξ η]])
else
return basisFunctionSecondOrderDerivative(surface_function,[[x y] for (x,y) in zip(ξ,η)])
end
end
function basisFunctionSecondOrderDerivative(surface_function::SurfaceFunction,nodes)
n_shape = number_of_shape_functions(surface_function)
d2dx = zeros(n_shape,length(nodes))
d2dy = zeros(n_shape,length(nodes))
d2dxdy = zeros(n_shape,length(nodes))
for (i,node) in enumerate(nodes)
H = ForwardDiff.jacobian(x -> ForwardDiff.jacobian(surface_function,x)',node)
d2dx[:,i] = H[1:2:end,1]
d2dy[:,i] = H[2:2:end,2]
d2dxdy[:,i] = H[2:2:end,1]
end
return d2dx,d2dy,d2dxdy
end
#==========================================================================================
Setting interpolation nodes equal to the
==========================================================================================#
# Defines coordinates for nodal interpolation of different Triangular elements
get_nodal_nodes_u(::TriangularLinear) = [0.0; 1.0; 0.0]
get_nodal_nodes_v(::TriangularLinear) = [0.0; 0.0; 1.0]
get_nodal_nodes_u(::TriangularQuadratic) = [0.0; 1.0; 0.0; 0.5; 0.5; 0.0]
get_nodal_nodes_v(::TriangularQuadratic) = [0.0; 0.0; 1.0; 0.0; 0.5; 0.5]
get_nodal_nodes_u(::DiscontinuousTriangularConstant) = [1/3]
get_nodal_nodes_v(::DiscontinuousTriangularConstant) = [1/3]
get_nodal_nodes_u(sf::DiscontinuousTriangularLinear) = [sf.beta; 1-2*sf.beta; sf.beta]
get_nodal_nodes_v(sf::DiscontinuousTriangularLinear) = [sf.beta; sf.beta; 1-2*sf.beta]
function get_nodal_nodes_u(sf::DiscontinuousTriangularQuadratic)
return [sf.beta; 1-2*sf.beta; sf.beta; (1-sf.beta)/2; (1-sf.beta)/2; sf.beta]
end
function get_nodal_nodes_v(sf::DiscontinuousTriangularQuadratic)
return [sf.beta; sf.beta; 1-2*sf.beta; sf.beta; (1-sf.beta)/2; (1-sf.beta)/2]
end
# Defines coordinates for nodal interpolation of different Quadrilateral Elements
get_nodal_nodes_u(::QuadrilateralLinearSerendipity) = [-1.0; 1.0; 1.0;-1.0]
get_nodal_nodes_v(::QuadrilateralLinearSerendipity) = [-1.0;-1.0; 1.0; 1.0]
get_nodal_nodes_u(::QuadrilateralLinear4) = [-1.0; 1.0;-1.0; 1.0]
get_nodal_nodes_v(::QuadrilateralLinear4) = [-1.0;-1.0; 1.0; 1.0]
get_nodal_nodes_u(::QuadrilateralQuadratic) = [-1.0; 1.0; 1.0;-1.0; 0.0; 1.0; 0.0;-1.0]
get_nodal_nodes_v(::QuadrilateralQuadratic) = [-1.0;-1.0; 1.0; 1.0;-1.0; 0.0; 1.0; 0.0]
get_nodal_nodes_u(::DiscontinuousQuadrilateralConstant) = [0.0]
get_nodal_nodes_v(::DiscontinuousQuadrilateralConstant) = [0.0]
function get_nodal_nodes_u(::QuadrilateralQuadraticLagrange)
return [-1.0; 1.0;-1.0; 1.0; 0.0;-1.0; 0.0; 1.0; 0.0]
end
function get_nodal_nodes_v(::QuadrilateralQuadraticLagrange)
return [-1.0;-1.0; 1.0; 1.0;-1.0; 0.0; 0.0; 0.0; 1.0]
end
function get_nodal_nodes_u(sf::DiscontinuousQuadrilateralLinear4)
return [sf.beta-1; 1-sf.beta; sf.beta-1; 1-sf.beta]
end
function get_nodal_nodes_v(sf::DiscontinuousQuadrilateralLinear4)
return [sf.beta-1; sf.beta-1; 1-sf.beta; 1-sf.beta]
end
function get_nodal_nodes_u(sf::DiscontinuousQuadrilateralQuadraticLagrange)
return [sf.beta-1; 1-sf.beta; sf.beta-1; 1-sf.beta; 0; sf.beta-1; 0; 1-sf.beta; 0]
end
function get_nodal_nodes_v(sf::DiscontinuousQuadrilateralQuadraticLagrange)
return [sf.beta-1; sf.beta-1; 1-sf.beta; 1-sf.beta; sf.beta-1; 0; 0; 0; 1-sf.beta]
end
"""
set_nodal_interpolation!(surface_function::SurfaceFunction)
Sets the interpolation nodes `surface_function` to be the nodal positions.
"""
function set_nodal_interpolation!(surface_function::SurfaceFunction)
nodes_u = get_nodal_nodes_u(surface_function)
nodes_v = get_nodal_nodes_v(surface_function)
set_interpolation_nodes!(surface_function,nodes_u,nodes_v)
end
"""
set_interpolation_nodes!(surface_function,nodes_u,nodes_v)
Set the interpolation nodes of the `surface_function` to be (`nodes_u`,`nodes_v`).
"""
function set_interpolation_nodes!(surface_function,nodes_u,nodes_v)
surface_function.gauss_u = nodes_u
surface_function.gauss_v = nodes_v
surface_function.derivatives_u,surface_function.derivatives_v = basisFunctionDerivative(
surface_function,
nodes_u',
nodes_v')
surface_function.interpolation = basisFunction(surface_function,nodes_u',nodes_v')
end
"""
set_interpolation_nodes!(surface_function::SurfaceFunction,physics_function::SurfaceFunction)
Sets the interpolation nodes of surface_function equal to that of the physics function.
"""
function set_interpolation_nodes!(surface_function::SurfaceFunction,physics_function::SurfaceFunction)
nodes_u = get_nodal_nodes_u(physics_function)
nodes_v = get_nodal_nodes_v(physics_function)
set_interpolation_nodes!(surface_function,nodes_u,nodes_v)
end
"""
set_interpolation_nodes!(surface_function::SurfaceFunction,gauss_u,gauss_v,weights)
"""
function set_interpolation_nodes!(surface_function::SurfaceFunction,gauss_u,gauss_v,weights)
surface_function.weights = weights
set_interpolation_nodes!(surface_function,gauss_u,gauss_v)
end
"""
copy_interpolation_nodes!(physics_function::SurfaceFunction,surfaceFunction::Triangular)
Sets interpolating nodes of `physics_function` to be the same as the `surfaceFunction`.
"""
function copy_interpolation_nodes!(physics_function::SurfaceFunction,surface_function::SurfaceFunction)
physics_function.gauss_u = surface_function.gauss_u
physics_function.gauss_v = surface_function.gauss_v
physics_function.weights = surface_function.weights
interpolate_on_nodes!(physics_function)
end
function interpolate_on_nodes!(physics_function::SurfaceFunction)
physics_function.interpolation = physics_function(physics_function.gauss_u',
physics_function.gauss_v')
physics_function.derivatives_u, physics_function.derivatives_v = physics_function'(
physics_function.gauss_u',
physics_function.gauss_v'
)
end